Author Topic: Block Party (Terrain Ex. Pg.124 - 2Million Blocks)  (Read 286405 times)

I really like the physics object feature.  Will there be ways of changing properties like its weight, buoyancy, etc.?

Also, buildable vehicles ??  ;o
« Last Edit: July 26, 2017, 11:40:03 AM by Electrk. »

The mechanics of the game itself will likely be Blockland Plus but the player model matters a lot. I dare say one third of what makes Blockland great is what the Blockhead looks like and its animations. So no wonder people are looking for a player model that is not the Blockhead but still as good.
can confirm, aesthethic and player design matter a ton, esp if thats what you're gonna be seeing most of the time (after all, its a multiplayer game)

@ozmar, make the animations less smooth/slow. part of how the toy charm works is how snappy things look; the effort is put into making the snappiness feel smooth. try watching default player anims in timescale 0.2 and you'll see how much care was put into defining the frames of the anims, theres a lot of subtle movements that make the anims feel more solid/unique without being basic

also you may want to drop the knee/elbow articulation and go with lego/minecraft/bl/roblox style walking since otherwise its gonna look a lot less toy and a lot more artistic representation of human

i mean yea i do agree that the look of the players matter but imo there's too much discussion on that alone rather than the game right now but maybe i'm being silly idk

I really like the physics object feature.  Will there be ways of changing properties like its weight, buoyancy, etc.?
oo that would be neat

he said he was moving away from BL

did you all just miss that or
Not completely. Right now I have two concepts in mind: an avatar that is very close to the Blockland avatar, and one that is more like a toy / action figure. I'll be developing both ideas over the next few weeks, and would like to eventually work on some concept art to better visualize what they will look like. Even if I do move away from Blockland however, that doesn't mean the final product won't still have it's own charm; people were concern when the retail version of Blockland was about to be released, and it distanced itself from the lego textures and minifig. But, now most people like the textures and minifig.

Model based off of the concept




I really like this design, if the limbs were slightly larger i think it would be even better.

I really like the physics object feature.  Will there be ways of changing properties like its weight, buoyancy, etc.?

Also, buildable vehicles ??  ;o
Buildable vehicles are planned. =) I also would like to set up build physics to adjust weight, buoyancy and center of mass to be relative to the bricks and how they are arranged in the build.

i mean yea i do agree that the look of the players matter but imo there's too much discussion on that alone rather than the game right now but maybe i'm being silly idk
Yeah, until I get to working on the avatar and the concept art for the game's art style, it would probably be best to keep discussion relative to where the game is at now, i.e. the core mechanics.

Model based off of the concept




since this thread will never end when it comes to designing the character models, this is probably the most perfect we're going to get as of now. We should start talking about the actual gameplay now, theres so much to be thinking of other than some blocky fella.

My favorite player model design is probably Ozmar's.  I do wanna get this in before the topic of avatars gets buried, though:

Facial animation.

This wasn't a feature in Blockland, but I think it would go a long way in enhancing the liveliness of players and bots.  Some examples of how it could be used:
  • Blinking at semi-random intervals every few seconds
  • Mouth moving when chatting
  • Angry expression when attacking
  • Hurt expression
  • X eyes when dead
  • Falling asleep when AFK (no action by player for at least 5 minutes, eyes close and mouth breathes; /sleep emote for manual sleeping?)
  • Hearts in eyes when /love
  • Angry when /hate
  • Confused when /wtf
  • Shocked/surprised when /alarm
  • Happy when /win


Faces could be made of multiple textures, such as one for the eyes, one for the nose, and a couple more for optional layers like hair, facial hair, blush, wrinkles, or glasses (the latter of which could just be different eye sets).  This would not only make facial animation easier, as it would allow someone to, say, blink while talking, but could also go a long way in avatar customization.  Maybe you want pillowy girl lips, a pirate beard, and sunglasses all at once?

stuffty sketches I did, cropped from a concept for another Blockland-inspired game that more or less fell through:


One of my old BLF avatars, based on this idea:

are avatar ragdoll physics after death possible by any chance, ghost? not completely sure if that lags the game or anything but that's an idea that came from the top of my head if you wanted to add a few more physics to miscellaneous things.
« Last Edit: July 27, 2017, 07:20:54 AM by Køtt »


Can there be merging of same color trans bricks so we don't get lines like in BL?

add moai bricks

forget it, let's just have the player avatars be Easter Island Heads

forget it, let's just have the player avatars be Easter Island Heads



« Last Edit: July 27, 2017, 05:36:31 PM by OzmarBlock »

that actually would be funny

easter island rp all day every day

terrain generation exclusively generates small islands and vast oceans

https://www.youtube.com/watch?v=Fl3nLhbtJHA

about this video (because I haven't seen anyone mention it between the minifig argument)

Stud shadows misrotated. I hope there's a way around this issue.

Also about the textures, have you tested different lighting on the brick textures?

For that matter, how do a ton of bricks with a ton of shadows handle? I'm not sure how unity deals with culling by default.
« Last Edit: July 27, 2017, 07:18:08 PM by Alphadin »

also I assume you're going to make an oct tree?