i dont mean to complain but i dont understand why everyone adopted the t+t style as like the blockland norm
As somebody who also models I'd say it's because the style is
relatively easy. You're working with really primitive shapes, so creating a model that looks good won't take you all week. On-top of that, it seems to appeal to the largest amount of people, and it usually fits with the blockhead well (this is otherwise tricky with realistically proportioned weapons), and also looks good when combined with the default player animations.
I'd say PhantOS's style is more towards the extreme side of the blocky style, I like it tho. I personally hate the higher poly/detailed/Blockality style because the guns look really flimsy and thin in the blockhead's hands