Cool idea, what if you made it so the color selected would be the placed bricks full color, but the can can be used for small details.
Not a bad idea, how about the standard Paintcan has a primary and secondary fire, primary for standard Blockland functionality, secondary for realistic paintcan functionality?
Also, I'm really salty that even this topic managed to get far more activity than my own.
Maybe it's the name.
I'm genuinely sorry dude, i think your project is really cool, one of the first things i actually decided i wanted in my game, after the 3d blocks, was direct compatibility with Blockland Addons and BLS' and that's exactly what you did right off, I was actually thinking about coming to you and asking you for help in doing the same. I think you said LoD was written in C++? I think it'll be easyer to make Addons work with my game because, like Blockland, Bricktopia is written in C#; it's just a matter of translating the Torque Script stuff.
i have to be the only person alive who thinks that this and ghost's block-based games are bad. I'm not even going to sugarcoat it, how can anyone congratulate such a severe lack of creativity? I understand that 'nothing is copyrighted' and there's always room to 'create your own version'. However, there is a dilemma: the first time you experience a game, all the new, original and fun features will entertain you, but this will happen once. All the bad, mundane and unoriginal gameplay will stick around, and every time you play the next iteration, there will be nothing good left to experience- just the bad parts.
Hopefully you're making this as a vessel of self-improvement, because honestly if you expect anyone to enjoy this for more than five minutes, your expectations are too high
Well there are a few points I want to take this opportunity to make
Firstly, My game, Ghost's game, DrenDran's game, they're all still trying to get the basic features down, we havn't even started adding the original content yet, and i think we all have our own ideas to make improvements over blockland's mechanics once we actually get to that point.
Secondly, Idk about Dren, and i can't speak for Ghost, but personally, this kinda is a vessel of self-improvement, while at the same time me making a dream come true: Making my own Blockland. As soon as my dad told me it was possible for me to make my own video games and let me have his "Basic C" collage book when i was like 11, I wanted to do one thing, make Blockland, and I'm finally doing that. And at the same time, holy stuff, i've learned SO much about how to work in Unity, C#, and game design in general, and i have so much more to learn. I believe Ghost said that he is kinda learning things as he goes along as well.
Thirdly, Blockland isn't about mechanics or features, it's about building and creating with digital legos. So yeah, if your bored of having infinite free legos of any size shape and color that you can program to do almost anything, you won't want to play our games, because that's what it's about. Yeah we're going to add fun features, items, mechanics, and so on, but that's what it's about. I want an up to date and more expandable Blockland, with more features, and infinitly more expand-ability via addons and mods. Not a whole new game. What if there was an addon for a
real portal gun in blockland? Not just a cheap particle effect, but a real 3d see through portal? Well guess what's going to be available in Bricktopia.
*cough* Camera support *cough cough*Finally, Your kind of making some grand assumptions here based on little to almost no evidence, like i said our games are just getting the base features functioning, we hardly started, and your already assuming what the final product is going to be off of that. Every game is going to look like stuff when it's first started. Have patients, wait to have those oppinions when i state the game is in Beta, when most of the base features have been added and its more about polishing and adding less important features.