Technical / Heavy Machine GunImprovised mobile heavy weapons platform, popular with insurgents, designed by the CIA
Features:
- Two heavy machine guns, inspired by the DShK and Browning M2, and a modified long-wheelbase jeep to which they can be mounted.
- The DShK and M2 are the same stats-wise and are randomly chosen when a technical/HMG is spawned, but you can force a DShK to spawn every time by putting "DSHK" anywhere in the spawn brick's name, and "Browning" for the M2
- The weapon's accuracy and fire-rate is largely dependent on the heat of the barrel, less heat = faster fire-rate and less spread, more heat = slower fire-rate and more spread
- If the weapon heats up to 100% you will have to wait for it to cool down entirely before firing again
- The barrel will glow red or orange depending on how hot the barrel is
- Ammo: By default the gun will have 150 rounds, and will have to be reloaded when the box runs dry. As you reach the last 4-5 rounds in your magazine, you will be able to tell, as you will no longer see any more rounds come out of the box
Commands:
/technicalMaxAmmo (value) - Set the amount of rounds the box mag holds (default 150)
/technicalCoolingRate (value) - Multiplier value affecting how fast/slow the weapon will cool down (default 1)
/technicalHeatingRate (value) - Multiplier value affecting how fast/slow the weapon heats up (default 1)
/technicalToggleAmmo - Toggles ammo consumption on and off (default enabled)
These settings will persist even after restarting blockland
Download:
Vehicle_Technical.zipMediaFire mirrorNote:
I'm not
fully happy with the quality of this add-on, so you may see some updates on it in the future. There are some known issues (not being able to free-look while mounted to the standalone HMG, the gun disappearing at certain angles in first person, the stand rotating with the standalone HMG) that I'll try my best to look into in the future but for now I've done everything I can wrap my head around. Let me know if you find any bugs or if anything is broken.