v1.7 is done.
v1.7
- Combat update. Many weapons and monsters have had their values moved around to balance them around these changes. Includes the introduction of a strength stat on characters which influences base damage as well as stamina loss. Heavy weapons can no longer be held by characters with a strength stat that is too low to attack with them.
- Added exp and levelling. This paves the way to a system where the player can pick and choose stats to level up, but for the moment just adds a little bit into everything each level.
- Added poison mechanic, player takes damage equal to poison level every five turns, and the poison level deincrements at the same interval. This makes poison extremely problematic in large amounts, but not a big deal if in small portions.
- Added Poisonous Spider low-level monster, Kobold medium-level monster, and Massive Cobra high-level monster.
- Added various new potions relevant to this update. Exp potion, Potion of Forgetting, and Antipoison potion (The antipoison does not need to be identified).
- Added new flail weapon.