While on the topic of old cars, and getting used to using the new Blender DTS exporter, I'm starting to move my projects that I develop in the 2.49 version blender, into my current 2.79 software.
Starting with the Blockstang Classic. Nothing new/special but scraping off the NHM badge. Considering I'm converting to the new badges.


All the CVS parts introduced from the past are still on here and working at a stable state.
But what's really nifty, is that I don't have to export .dsq files for the custom animations. This makes things a lot simpler, and I can still use my blinker animations you saw in
this video.

For other cars, I've been touching up the Hiro model after importing and exporting into the new Blender. Take a good look before you see the touch ups I made.




Now take a look at wha-
WHAT THE HELL?
Turns out you can't tick "Transparency" for non-translucent materials.
But after that was solved, this is what I got.


I primarily focused on the roof line, adding black window panels, fixing the seats, and simplifying the model by creating straight geometry. Less curvature if that makes sense. I also re-did the headlights as seen below.
With that, there has also been indentation to the roof and hood, and again, the scrapage of the NHM badge.


Talking about CVS now, I removed the "Stripe" and temporarily "Taillights" categories, replaced "Arches" to "Fenders" category, and added a Mudflaps and [Soon] Rollcage category.
Starting off with a street style combination.


Let's step it up a bit, perhaps a rally car will tickle your fancy? (Yes, "Taped" lights are separate from the default)


Of coarse, you cannot forget the "Rocket Bunny".


And to go completely insane, why not go RAIDing with this raid combination. I used an off road Silvia for inspiration. Spare tire, flood lights and twin gas canisters included!


And of coarse, requested by Serings a long time ago, you can have a wheelie bar and a parachute with the "Drag" rear bumper. The first image is to show that I imported over the "engine" hood (Which is basically no nodes of the hood).


Does this apply for the Drift Variant though? Well unfortunately, that's been temporarily removed until I can figure out how to animate a handbrake WITHOUT using an armature rig (You can't do that with the new DTS exporter apparently).
Here's a changelog for changelogging purposes only.
*Imported Model into new Blender
*Imported Vortex and Race Spoilers
*Revisions to certain CVS parts
*Model touchups [Black window panels, Seats, Straightening/Simplifying]
*Indentation to the Roof and Hood
*Changed "Arches" CVS Category to "Fenders"
*Redesigned Headlights
+New CVS Category: Mudflaps (None, Front, Back, Both)
+New Headlights: Taped
+New Side Skirts: Street
+New Fenders: Default, Bulk, Bolted
+New Spoilers: Tuner, Fin
+New Rear Bumper: Blower, Rocket, Drag
+New Front Bumper: Aero, Rocket, Rally, Raid
+New Hoods: Bump, Force, Rally
+New Roofs: Default, Alternative, Race, Raid
-Removed "Stripes" and "Taillights" Category
-Removed Variant: Hiro DR
-Removed rear light glass on the model.
Update is live on BLG. I should also mention that the full car name is now going to be the
Shinozaki Hiro considering that Shinozaki is Nissan.
Speaking of drifting, what do you think of this concept model of a drift trike I want to build in the summer? It was completely free-handed based off a set of
drawings I did in a timelapse test. Would this be something that you would like to drift in as well? It would have the same properties as ColinFurze's trike (The default non-turbo one)
Sidewinder R1 Concept Model(
View in 3D)
