Adding that to the event output list would consume one of the item selections; the event system supports only a maximum of four arguments on output events.
Ah alright. I can still achieve a somewhat similar result using the setRandomItem event in combination with the brick's Item Position/Direction and the onItemPickup to reset the brick's item back to None after, so not all hope is lost lol
Thanks for making these!
I made this a while back Event_BotSpawnItem it also includes a string box for the chance of said item dropping. Works even better when paired with VCE! Keep in mind this is for bots dropping items, not bricks. Cheers!
!!!!
I actually needed this too for something else!
Thank you!