More progress! We have a (mostly polished) exterior!

For the first time I am trying out Blender 2.83 for the modeling (There's an Importer/Exporter on the BCC Discord). I am also experimenting with a new "Stencil" technique inspired by Automation: The Car Company Tycoon, and the mechanic of applying fixtures to the bodyshell.
I am making use of a basic model of the car at first, then using the "Boolean" modifier to make precision details. This tactic has been applied for the headlights, taillights, and front bumper trim pieces.
You first start out with a template that mimics the feature.

Then apply the modifier to the target object (that being the car shell), and select the template to differ or be in union with the shell (Whichever works best)

Hide or delete the stencil, and you'll end up with this in edit mode.


Then after some fine tuning, the end result should look something like this!
