i gots a question.
all i see you guys doing, is modding halflife. and ill add, it seems like a halfass way to make any new game, by modding another.
While halflife has the physics you guys seem to center yourselves on, it cannot currently handle 50k-100k or more, non static objects on screen (objects with an amount of properties you guy are claiming)
what engine changes from current halflife/source are you making?
since there has been no progress yet, may i suggest you guys use another game engine? rather then the one who's name you know of because you play its games the most? possibly one more efficient and affordable to get publish rights?