Updates(also double toast)
-Grenade values tinkered with.(less disruption, higher impulse radius, etc)
-Grenade now is no longer 1 per life. Recharges in about 40-50 seconds.
-Builders can now actually build. They can only make certain bricks & have a max volume of those they can build. Built bricks can be destroyed, larger bricks take longer to destroy.
-Repair wrench now repairs bricks as well as players
-Repair wrench is now reddish to distinguish it from the launch wrench.
-Fixed issue where Rscatter(trooper's gun) crits wouldn't show up.
-Builders now have the Pushhammer (runner melee weapon)
-New gamemode planned(no scripting done for it yet), Capture Point.
-New map created for said gamemode
Most of the work in this update has been on the builder and the trooper's grenade. As I was working I built a new map which turned out quite well, by the way.
The map is attack vs defense with capture points.
Basically the old siege gamemode from TDM.
Blue, the defense, starts on the top of the mountain, and Red, the offense, starts at the edge of some fortifications at the bottom of the mountain.
There are three capture points.
The first is just a little ways outside of Red spawn, sandwiched between a fortification building and a mountain ridge.
The second is right after the mountain ridge and past another set of fortifications.
The third is on top of the mountain in front of the final fortications.
Builders will play a very important role on blue team-- making barricades & other constructions to aid their teammates and slow the enemy assault.
Overview of the map.

Hopefully I can script up Capture Point mode and come up with a name for the new map soon.