Author Topic: Flamethrower  (Read 1062 times)

I do like the old model, but I think it could be improved with gas tanks on your back, and maybe just maybe if you where shot in the back, you could blow up.

The model I'm thinking of is from Cod5, just for ideas.

Has been done(except blow up on back)

That was the team fortress 2 one, I'm thinking more of a older model.

That was the team fortress 2 one, I'm thinking more of a older model.
Oh okay.

Something tells me that from the way the game is set up, the exploding back would be impossible.
There's nothing wrong with the TF2 one. If you don't like the model, you might end up having to make one yourself.

I am thinking of making a ore WW2 styled one with the flames being affected by gravity and having a backpack, but you may have to wait a while, or not.

Something tells me that from the way the game is set up, the exploding back would be impossible.
There's nothing wrong with the TF2 one. If you don't like the model, you might end up having to make one yourself.

Sorry for somewhat bumping, but I don't think the back would be too impossible. Spaceguy was taking about a shield that you can use that would block the front half of your body using a collition box or something, so wouldn't that be possible to do with the back pack? Or have something in the script that would say something along the lines of, "When bullet collides with back-tank-object = kill player".

It could just be an un-rendered box covering the backpack, you could probably do it with events on a brick, so you could sure do it with scripting.

You'd probably have to do a load of things with vectors to detect if it hits your back e.g. vectorScale(player.getForwardVector(),-1) gets a vector pointing directly behind it.

Thats RIGHT!
Somebody made a shield addition to the sword awhile back that blocked projectiles.
i wonder...