Author Topic: Brick Physics Preview  (Read 108579 times)

OnActivate>Self>BrickPush>Amount?
Please?

OnActivate>Self>fakeKill 3P velocity.
BAM


What does that have to do with this topic?

I was wondering:

Could we possibly put this to good use in later versions with a welding system, sort of like Gmod. Maybe even a "Phys gun" to go along with it? I read earlier about some hinges and such too - All of which would be great for many, many things.

Also: Sorry if i'm sounding like some Gmod fanatic, I assure you, I'm not. I just thought these would make a nice addition.

Would Rubix Cubes at all be buildible with this :3


Would Rubix Cubes at all be buildible with this :3
You currently can do a Rubix cube with events, it just would be complicated.  I may do one sometime.

You should probably read about the update before you make claims like that.

The brick physics are all calculated client side. They do not effect player movement. You can even have the host turn off the physics and players would still have their brick physics.
I was utterly dissappointed by this post.

Just for fun, catapult wars :P

Wouldn't do damage, but team would design best one, then fire.

Even better, competitions where you have to throw bricks the farthest using mechanics. No boosting.

Omg, this is madness.. this is... AMAZING!!!

Now Blockland just got twice as awsome, Bomb RPG HERE I COME!

Just for fun, catapult wars :P

Wouldn't do damage, but team would design best one, then fire.

Even better, competitions where you have to throw bricks the farthest using mechanics. No boosting.
The quote in the post above yours ruins it. D:

The quote in the post above yours ruins it. D:


I already knew that... did you watch the video? There was a catapult. No hinges, balancing.


I already knew that... did you watch the video? There was a catapult. No hinges, balancing.
I'm just stating that when one person presses the launch button nobody else sees it. So everybody would have to be crowding the launch button to see it, which seems pretty annoying.