Author Topic: /yes and /no  (Read 2393 times)

as the title says, can someone make an event like:
#  input              target        output
1: onactivate      player        yesno
2: onyes             player       addhealth [20]
please?
I think it would be really cool

It could come in handy.

We technically already have this.




Password events?

I strongly dislike them. And having to type "Password The pass" or whatever it is is annoying.

I strongly dislike them. And having to type "Password The pass" or whatever it is is annoying.
Agreed,their usefull but annoying ;-;.

Password would be better if we didn't have to type in password all the time...

I strongly dislike them. And having to type "Password The pass" or whatever it is is annoying.
I hate that too.
/yes and /no or whatever it will be would be much easier to use.


Just have the user hit a yes or no button...

Just have the user hit a yes or no button...
It would be more realistic (and take less room in tight spaces) for a command.

It would be more realistic (and take less room in tight spaces) for a command.

Because in reality we control the majority of our electrical appliances by pressing 't' and typing in a slash command, right?

In terms of efficiency, it's not very. It is time-consuming and more frequent to error than simply activating a button.

^^^
But what about the old people who are to weak to walk ALL THE WAY over to the wall and push?

PS: It'd also be neat if we had /clap for turn on lights :D