How much does it cost again?
i know im late with this too but
New Tutorial for New Characters
The Tutorial in the starting area has been completely revamped. No more magic mushrooms…
New Instance: Ruins of the Ice Dwarf Kingdom
Deep below Dragonfang Ridge lies a cavernous system of tunnels and subterranean galleries leading to the home to the ancient race of the Ice Dwarfs. This new group instance "Ruins of the Ice Dwarf Kingdom" will further expand the world of Taborea and introduce new challenges for level 35-40 characters. To enter this instance players need to do a few preliminary quests.
Changes
* Ancient Key Trade
20 weird crystals can now be exchanged for ancient key with NPC in Varanas or Obsidian Bastion
* Increased Pasper’s Monster’s drop rates.
Fixes
* Fixed a bug allowing players to kill other players below lv 15 in PvP.
* Fixed a bug that allowed players to keep crafting runes even after running out of gold.
* Fixed a display bug that causes players not to see other player’s harvesting tools.
Ravenfell
The new zone of Ravenfell is now open. Players will find that the pirate camps and the old harbour will offer new adventures for everyone from level 45-50. Just be very cautious! There are ghosts and monsters in that pirate cave!
Windrunner Race
With this patch we add a new minigame to Runes of Magic. To register for a race, talk to Michelle Lang in Varanas and for only a handful of Phirius Tokens she'll transport all eight participants to the races. To ensure fair play, all participants will get a NPC horse. And to make things interesting there are special abilities that can be gathered on the racetrack to either give you a boost or to use against your opponents.
New lv 35 elite skills
New Elite skills for all class combinations have been added to the game. Please contact the trainer in Varanas for further details.
General
* New Quest at Sergarth Outpost
Changes
Hit-rate and dodge rate changes
With this patch we are introducing further changes to the combat system. Skills and item stats now influence you Hit and Dodge rates.
* Information on Hit rate and Dodge rate have been added to character data window.
* Hit rate / Dodge rate bonuses and penalties from equipment or skills can be given as either point or percentage values. E.g. +X points dodge rate, or +Y% Dodge rate)
* The maximum bonus on the Hit-rate / Dodge rate is capped at 50% of the base value. Percentage bonuses are calculated after the points are totaled.
* E.g. base Dodge rate is 100. The equipment would grant an additional 40 points and 25% on the Dodge rate. The maximum Dodge rate is capped at 150 points.
* Dexterity will affect Hit rate and Dodge rate.
* Wisdom will affect Magical Hit rate.
* Level difference will also affect Hit rate.
* The skill level and the level of your weapon versus the defense value of the defender are now taken into account to determine the actual Physical attack value.
Skills
* 2-Hand Axe Training: Power has been increased at all levels
* Quick Reflexes: Slightly raised blocking effect.
Monsters & Loot
* Lv 50 instance boss drops now have a lower limit on the attributes the drop may come with.
Fixes
Skills
The formula behind the following skills has been fixed so they should now work as intended:
* Informer
* Combat Master
* Wound Tear
* God’s Sword
Localisation
* Revision of all texts in the following zones:
* Aslan
* A number of different texts have been translated