Author Topic: v11 Physics: Demo House  (Read 8697 times)

Very nice, even though its a fakekillbrick it looks very convincing.


Hey can bricks with items/emitters/lights be fakeKilled and still retain the item/light/emitter?

Someone doesnt read


OH RIGHT HURR



well, i would fakekill a bunch of bricks.

Do the brick physics still appy if you wand a build?

Hey the bricks don't seem to fall through stuff anymore :o

I did see the roof pass threw the floor. :D
v11 is lovey anyways.

Yeah, if you jump on top of bricks that are close to an interior or terrain, they'll fall through.

Yeah, if you jump on top of bricks that are close to an interior or terrain, they'll fall through.
So THAT's what happens when you hop on a brick that's been destroyed!

That won't be fixed any time soon will it?

Yeah, if you jump on top of bricks that are close to an interior or terrain, they'll fall through.
I see.
I'm watching the "Python Game Engine" series(I guess you could say?), and it's pretty cool.

So THAT's what happens when you hop on a brick that's been destroyed!  That won't be fixed any time soon will it?

I don't know if it'll get fixed at all.  Physics are only client-side, and only for fake-killed bricks that eventually respawn.  I don't think it's something that should take priority over other, more necessary fixes / features.

I'm watching the "Python Game Engine" series(I guess you could say?), and it's pretty cool.

Thanks.

off topic but your vault door is going to work great with my fallout vault


i saw your sever up with physics was it named trader (v11 physics

question about V11...you can step on the killed bricks like real life bricks right?but you just can make sleds and stuff...right?

question about V11...you can step on the killed bricks like real life bricks right?but you just can make sleds and stuff...right?
No