Author Topic: Microsoft Train Simulator: From total stuff to total win.  (Read 2635 times)


All you do is flick the switch and watch. 






 :cookieMonster:

theres alot more  to do then that, Especially if its a steam train

theres alot more  to do then that, Especially if its a steam train
I tried it before and I didn't know what I was doing D:

Explain2meplz


If only MSTS was multiplayer </3

Hopefully the future one will be.

Meh...crashes were a little interesting for about a minute. Without soft body physics and a explosions/fire effects it looks like a pretty dull game.

soft body physics on a train?

Soft bodys would just deform then get their normal shape bake, and they would wobble when you drive, wooh!

I tried it before and I didn't know what I was doing D:

Explain2meplz

First, find the "Reverser" and put it all the way to forward, or press and hold the W key. Then, find the "Train Brake" and release it completely (; key). After that, use the Throttle or Combined Power handle to make the train "LOLGO!". Remember, if you want to actually drive the train carefully, monitor your speed on the screepmeter and watch for signals on the track. Always keep one finger on the Train Brake key (; is less, ' is more.) The reverser  can also control the locomotive's direction.

Other things: If you're travelling on snow or ice, remember to use the Sander in deisel/electric trains. That keeps the wheel's grip on the track, most of the time.

Bonus/fun stuff: Press and hold SPACE to use the horn/whistle, and press and hold B to use the bell. Automatically, the bell will turn on when the wistle is pressed. Release it with B.

soft body physics on a train?
Soft bodys would just deform then get their normal shape bake, and they would wobble when you drive, wooh!

Soft body physics doesn't have to indicate that the creature/vehicle/object will react like a lump of jelly. It simply means that it's shape can be deformed by stresses applied to it.

That means carriages would react realistically to the impact including a small amount of crumpling and of course some off-track movement. Way more realistic and exciting than just seeing the cars fly off the rail.