Author Topic: v11 Physics: Bounce  (Read 8377 times)

i hope it does not bounce like this when you jump inside a building that would be weird

The plate in the distance looks a little messed up...

Well, it's caught in the interior.  Other than that, it's working correctly.  It falls one way and bounces back the other way.  The cycle repeats.

The plate in the distance looks a little messed up...
Looks like it didn't have collision and was rotating around the null node. Or it just glitched.

Yeah it kept spinning the same way not bouncing


Awesome, but is it possible to have the plate not go spinning like that?

Though it's funny, it's still looks like a bit of a bug in the physics thing

all your base are belong to us.

on topic: you could also make a collision pit that drops bricks into a pit that is made from rampsor even tell badspot to release

Well, it's caught in the interior.  Other than that, it's working correctly.  It falls one way and bounces back the other way.  The cycle repeats.
"Getting caught in the interior" doesn't really look good or seem to be "correct" in any way. Is this going to be fixed?

Looks like it didn't have collision and was rotating around the null node. Or it just glitched.

I guess it's hard to tell from the lo-res version.  Here's what was actually happening.



"Getting caught in the interior" doesn't really look good or seem to be "correct" in any way. Is this going to be fixed?

I love how you skew my words.  I said that it was working correctly other than being caught.  As in, the physics of its movement were correct.  It may not look good, but it doesn't look horrendous.  There are much more important issues to be addressed, so I can't say whether or not this will get fixed.  Be grateful for what you get.
« Last Edit: January 24, 2009, 03:15:29 PM by Trader »

he likes the physics, and wants to torture us by rubbing it in our faces.

Neat :D

Can 2x2 cylinders roll on their sides? I'd love to see a test of that.

QFT

It may not look good, but it doesn't look horrendous.  There are much more important issues to be addressed, so I can't say whether or not this will get fixed.  Be grateful for what you get.

PS - There is a reason most games with physics do not have big flat plates.

Can 2x2 cylinders roll on their sides? I'd love to see a test of that.

A lot of the bricks will roll, given the right applied force, but the collision for all bricks for the purpose of physics calculation is cuboid.


Ever thought of a domino chain, trader?