Author Topic: Garry's Mod Gallery  (Read 1490417 times)


i suck at posing....(ill put this here just incase you guys love me :D http://steamcommunity.com/id/kerdojelpontpontpont)

Kérdőjel pont pont pont? (?...)


All of those are Gmod 13 pictures








The Heavy is the last survivor


All of those are Gmod 13 pictures

Here's a tip: When using dynamic lighting, look at the objects you're using it with and type ent_fire !picker disableshadow, this will disable the game engine's default show for that object, not the object's shadow created by the dynamic light, it's like using the disable shadows option, only it just affects the object you look at when your enter the command


Ew, don't use the default bloom settings, makes things look bad

The Heavy is the last survivor


Attack of the stretchy Kleiners?


So thats what you were doing :o

What's the difference between g-mod 13 and the currently running one?

If you spawn a prop and type in the console ent_setname <name> and put it in a dark area of the map, you can then spawn any ragdoll or dynamic prop (physics props won't work for this), you can look at the object and type ent_fire !picker setlightingorigin <props_name>, so where ever you stuck the prop from earlier, the object will now have the same lighting as that prop, normal lights won't work on the darkened objects only lamps, your computer also has to support dynamic lighting

To spawn props as dynamic props, right click anything in the spawn menu and click 'Copy to clipboard' then type prop_dynamic_create (or something like that) and paste the model's file path from your clipboard, REMOVE THE 'models/' PART OF THE DIRECTORY OR YOU WILL HAVE AN ERROR MODEL INSTEAD

You should also ent_setname the dynamic props you spawn so that way you can always use the ent_fire command on it without having to look at it

I have some useful commands you can enter before loading up a map
r_flashlightdepthres 8192
r_projectedtexture_filter 1
mat_slopescaledepthbias_shado wmap 16
mat_depthbias_shadowmap 0.00032

Actually, the last three can be entered at any time, the flashlightdepthres command is what has to be done before loading a map to be sure the game doesn't die
I wish i could use a million lamps! My laptop barely supports 2 compared to the 4 - 6 i could use on the computer, i can use 3 in some semi-rare cases but most of the time it'll just kill the game so i usually stick with using two and turn them off if i want to start moving smoothly again
I tried to use that, but even before loading any map when I use r_flashlightdepthres 8192, it don't want to stop loading, it's like, 90% always, it never let me spawn

What's the difference between g-mod 13 and the currently running one?
Everything

There should be keys left, try it out yourself since the Wiki seems to be breaking, i can't actually post a link to the Beta article that has helpful information

http://account.garrysmod.com/beta/

The Heavy is the last survivor



Please give the heavy a happy ending where he gives all of the sandvichs to Kliener-Girrafe and then Kliener lets him go but he hid one sandvich and he then slept with the sandvich to make baby sandvich's.

Everything

There should be keys left, try it out yourself since the Wiki seems to be breaking, i can't actually post a link to the Beta article that has helpful information

http://account.garrysmod.com/beta/
The website won't work.



Hey guys what going on he- Holy, what's wrong with KLIENER'S HEAD?!

Hey guys what going on he- Holy, what's wrong with KLIENER'S HEAD?!
ONE OF US
ONE OF US
ONE OF US
ONE OF US



this took no effort at all.