Author Topic: Lego Stuff  (Read 1052679 times)

my local lego store had brickarms packs half off

got all these for 6$

Lego Island 2 devs or Lego Island 1 devs?

Both games are two entirely different games lol.

We don't talk about Lego Island 2...

We don't talk about Lego Island 2...

I hate lego island 2 trust me. That game was super hyped up to the point I had dreams about it.

My dreams had the highest expectations for that game and then when I finally got to play it I wish I didn't lol. The dreams stopped ever since that day.


HAIL DENMARK

I hate lego island 2 trust me. That game was super hyped up to the point I had dreams about it.

My dreams had the highest expectations for that game and then when I finally got to play it I wish I didn't lol. The dreams stopped ever since that day.
what happened to LI2
tell us the story old-man tony!!!


what happened to LI2
tell us the story old-man tony!!!

The writing for Lego Island 2 is too cringy.

I had my friend over and Pepper said something so loving stupid and we both cringed.

Anyone know if Lego is going to remake Lego Island?

Hopefully they don't let TT remake Lego island lol
Tt did, in a sense. That game was called "LEGO City Undercover", and it wasn't all that terrible. Funnily enough, half the game's assets are left in the LEGO Movie Video Game, so a port to PC is entirely within the realm of possibility.

However, LEGO has no currently plans to hire developers outside of Tt games (and their MMO devs), and Tt Games are sticking to their formula pretty tight. Also, LEGO isn't really in the habit of rebooting very old franchises; if they were they would rerelease LEGO Space sets given the huge financial success those sets were (and how successful Benny's Spaceship from TLM was). Neither Island nor Racers will get any long awaited sequels, so the best you can do is download the various mods that are being made for all the classic LEGO games (I'm currently working on making the entire Zelda overworld in LEGO Rock Raiders).



Speaking about LEGO Island 2, I was goaded into livestreaming the entire game a while back. A friend cut the entire stream (two parts) down into 10 minute video showing some of the highlights of cringeworthiness in LEGO Island 2.

https://www.youtube.com/watch?v=JaMLfsTfhow

This video makes it seem fantastic, but believe me, the game was forgetin' painful, although the glitches brought a temporary release.



If you want my big wrap-up on the LEGO Island franchise; LEGO Island 1 was developed not as a game, but as a toybox (this was said by the lead developer). The fact that the game had objectives and "gameplay" was coincidental; the whole point was to build a digital world that a child could enter, interact with and get something back, which is unlike a lot of LEGO sets that are static and require imagination. This is why LEGO Island has so many damn NPC scenes and why you can explore the island as multiple characters and why you get access to various vehicles.

LEGO Island 2, aside from having a troubled development involving multiple studios, was trying to be too much at once. It wanted to be the toybox again, but somewhere along the line an exec decided that the product wouldn't sell unless they could show off a lot of variety in the gameplay (quantity over quality), and that's why LEGO Island 2 is a minigame-extravaganza. There's no consistency or rhyme with the minigames; you play many of them once and the mechanics are never used again. There's also many collectibles that have no rewards or point tied. That's the "games" biggest problem; it sets up a bunch of objectives/motivations, but it fails to reward the player and so the player ends up frustrated when the game fails to acknowledge their successes.

Island Xtreme Stunts is when they tried to reign it back, but I'm just not convinced they had it right yet. It's also the one I have the least experience with, because it was so terribly dull that I just immediately dropped it.

While Lego City undercover may actually be their first original Lego IP in YEARS! It still recycles the exact same gameplay formula as every other recent Lego game since 2000 something.

It still recycles the exact same gameplay formula as every other recent Lego game since 2000 something.
2005 was their first game :)

And yeah, you're right. The issue is that it makes a stable amount of money. When LEGO was contracting various developers via LEGO Media (now defunct) to do various budget titles, they didn't get much return or publicity for their video games. When they managed to get a contract with Tt, a big name studio with previous hits, and then release one of the biggest games of the year with OVER 3 MILLION COPIES sold in a world before Digital Storefronts, that basically killed any interest in the previous methods since there was no way they would make the same return.

You have to note, too, in recent years they've had multiple MMO failures; LEGO Universe crashed and burned in a very ugly fashion, Chima Online never really took off, and LMO failed to launch twice. They also didn't get the return on LEGO City Undercover, LEGO Rock Band or LEGO Battles that they were hoping for (which is entirely down to poor marketing and limited platform release, but executives can't seem to handle when their own decisions lead to bad sales figures). That's probably convinced them it's too risky to try and go big-scale for unique ideas when using the formula produces the same level of cash every single time.

In defense for Lego Media. Games weren't mainstream for children until much later. In the year 2,000. TT just happened to make a game at the right moment and they took a popular franchise such as starwars.

Also as for recycling The Lego Movie Videogame only had realistic Lego animations and brick looking buildings because it was demanded for the movie. While the gamplay is the same that game has to be the least recycled game they've made to date. Considering how they had to make brick houses and animations from scratch.

From what I heard they had to build physical Lego houses and then scan them in. As opposed to what they normally do such as make a non Lego looking out of place  building which is significantly easier to model.

I still have my original CD of Lego Island. I don't have the box or comic book though

In defense for Lego Media. Games weren't mainstream for children until much later.
For the PC market maybe, but I think I can safely say that consoles like the NES were developed with children/family in mind. I'm fairly certain well-selling children's games have existed for a while now, even if you exclude stuff like Mario and Legend of Zelda.

At least in my opinion, the real problem was that LEGO was new to the industry and didn't known how to get involved, so they hired studios like DDI who are renowned for making shovelware, and their marketing strategy was to only really promote the games inside the Club magazines.

The Lego Movie Videogame
I shudder every time I hear the name...it was very clearly and unfortunately rushed for said movie. It's weird to play LotR, Hobbit and Marvel Super Heroes and then play Movie, because it feels like an entirely different (and worse) game.

I have mad respect for the technical artists and programmers who had to deal with the rendering of LEGO environments; LEGO bricks are extremely high poly so they would have had to take some rather clever steps in order to get the game efficiently running for console/PC, but design dropped the ball majorly. All the minigames feel reminiscent of the worst parts of LEGO Island 2 and there's just too much flash without any substance.

A lot of the Lego media games were mostly PC when the average kid only had a gameboy.

Lego Island seems to be the most memorable game out there as a lot of people still talk about it. I wouldn't mind seeing a remake as long as TT weren't making it.

They need to make anoter Lego Creator or Lego Loco. Can you imagine a fully 3d Lego Loco that would allow you first person more for pedestrians? Travel from your city to a city online made by someone else.

I like Lego Worlds but it's lacking something