Anyone know if Lego is going to remake Lego Island?
Hopefully they don't let TT remake Lego island lol
Tt did, in a sense. That game was called "LEGO City Undercover", and it wasn't all that terrible. Funnily enough, half the game's assets are left in the LEGO Movie Video Game, so a port to PC is entirely within the realm of possibility.
However, LEGO has no currently plans to hire developers outside of Tt games (and their MMO devs), and Tt Games are sticking to their formula pretty tight. Also, LEGO isn't really in the habit of rebooting very old franchises; if they were they would rerelease LEGO Space sets given the huge financial success those sets were (and how successful Benny's Spaceship from TLM was). Neither Island nor Racers will get any long awaited sequels, so the best you can do is download the various mods that are being made for all the classic LEGO games (I'm currently working on making the entire Zelda overworld in LEGO Rock Raiders).
Speaking about LEGO Island 2, I was goaded into livestreaming the entire game a while back. A friend cut the entire stream (two parts) down into 10 minute video showing some of the highlights of cringeworthiness in LEGO Island 2.
https://www.youtube.com/watch?v=JaMLfsTfhowThis video makes it seem fantastic, but believe me, the game was forgetin' painful, although the glitches brought a temporary release.
If you want my big wrap-up on the LEGO Island franchise; LEGO Island 1 was developed not as a game, but as a toybox (this was said by the lead developer). The fact that the game had objectives and "gameplay" was coincidental; the whole point was to build a digital world that a child could enter, interact with and get something back, which is unlike a lot of LEGO sets that are static and require imagination. This is why LEGO Island has so many damn NPC scenes and why you can explore the island as multiple characters and why you get access to various vehicles.
LEGO Island 2, aside from having a troubled development involving multiple studios, was trying to be too much at once. It wanted to be the toybox again, but somewhere along the line an exec decided that the product wouldn't sell unless they could show off a lot of variety in the gameplay (quantity over quality), and that's why LEGO Island 2 is a minigame-extravaganza. There's no consistency or rhyme with the minigames; you play many of them once and the mechanics are never used again. There's also many collectibles that have no rewards or point tied. That's the "games" biggest problem; it sets up a bunch of objectives/motivations, but it fails to reward the player and so the player ends up frustrated when the game fails to acknowledge their successes.
Island Xtreme Stunts is when they tried to reign it back, but I'm just not convinced they had it right yet. It's also the one I have the least experience with, because it was so terribly dull that I just immediately dropped it.