Author Topic: The new and improved 3D model topic!  (Read 4684479 times)

http://www.youtube.com/watch?v=uBGCgN7PN7c&feature=relmfu

Not mine, but still pretty damn good
That isn't damn good, that's so good it's just, like legit. No, it's-Beautiful.
Imma check out maya.

EDIT-
I ain't payin that much to model.
« Last Edit: October 07, 2011, 06:09:30 PM by The Corporation »


made a tank in a few minutes and spent a half an hour setting up a nice render.



yes, it's supposed to be plastic and on carpet.

It looks really good as a plastic toy, like the kind you get in cereal boxes and army man sets. The carpet is a little weird but I do like its texture.


The carpet looks like its upside down or something.

The carpet looks like the landscape you see through a microscope.

wtf, my carpet must look weird as stuff lol!

I guess technically it's a rug, so maybe that's why.


This is why I don't like Constructor. It is just loving handicapped when it comes to importing .maps from Blender.

What the forget is this stuff?! Why does it forget up this bad?

This is why I don't like Constructor. It is just loving handicapped when it comes to importing .maps from Blender.
What the forget is this stuff?! Why does it forget up this bad?
Constructor
That's the problem right there, my boy.

It's hilarious that an interior making program made specifically for the Torque Game Engine, doesn't even fully work at times

Why does it forget up this bad?
You're using a .map, therefore you're missing brushes, and evidently the textures didn't export correctly. Not to be rude, but actually making the interior in Constructor is a better choice than making it in another program. Good luck though, Rainbow Road looks cool.

It's hilarious that an interior making program made specifically for the Torque Game Engine, doesn't even fully work at times
I hate its glitches, but it seems to work well enough with a re-install.

That's the problem right there, my boy.
Urgh. Torque Constructor is as far as I know the only program you can make .dif interiors that work with the Torque Game Engine which Blockland uses. One would assume that you make interiors to Torque games with their own freaking program.

Urgh. Torque Constructor is as far as I know the only program you can make .dif interiors that work with the Torque Game Engine which Blockland uses. One would assume that you make interiors to Torque games with their own freaking program.
Send Torque a message about what's going on.
Hopefully they'll listen.

You're using a .map, therefore you're missing brushes, and evidently the textures didn't export correctly. Not to be rude, but actually making the interior in Constructor is a better choice than making it in another program.
MAP is a native file format for Constructor. How could it be missing brushes? Also I refuse to use it to make interiors. The interface is terrible and it is hard as stuff to make anything. Textures didn't export correctly how?

Send Torque a message about what's going on.
Hopefully they'll listen.
I've been around GarageGames forum and they are not all too fond of helping people with Constructor because it's old tech. They use Torque 3D now.
« Last Edit: October 08, 2011, 10:10:48 AM by Demian »