Author Topic: The new and improved 3D model topic!  (Read 4684476 times)

I've been around GarageGames forum and they are not all too fond of helping people with Constructor because it's old tech. They use Torque 3D now.
They shouldn't discontinue support for the their older programs, that's just ridiculous

...Though i am curious to know if Blockland is the only active game using this version of TGE?

MAP is a native file format for Constructor. How could it be missing brushes? Also I refuse to use it to make interiors. The interface is terrible and it is hard as stuff to make anything. Textures didn't export correctly how?
Making an interior is incredibly easy, you're just working with primitives, occasionally modifying them for more complex shapes.

.map can be imported to TC but I've never exported it before. Importing one usually ends with it getting broken, no matter whether or not it is built in to TC.

...Though i am curious to know if Blockland is the only active game using this version of TGE?
I think that Marble Blast uses it.

They shouldn't discontinue support for the their older programs, that's just ridiculous

...Though i am curious to know if Blockland is the only active game using this version of TGE?
There are other games using old TGE versions. They (community, official support is gone I think) didn't really discontinue support, they just prefer if people would simply update to T3D.

Making an interior is incredibly easy, you're just working with primitives, occasionally modifying them for more complex shapes.
Yes yes but the interface and how things work is just torture to me.

.map can be imported to TC but I've never exported it before. Importing one usually ends with it getting broken, no matter whether or not it is built in to TC.
There is no importing involved. It is a native format for Torque Constructor along with CSX.


I attempted some .map exportation with blender, but the models i found were so full of invalid brushes that I just gave up.


I attempted some .map exportation with blender, but the models i found were so full of invalid brushes that I just gave up.
First of all all of the objects' origin points must be in one point in 3D space. Just select all objects and set origin to 3D cursor. Second all objects must be convex. Lastly you must select all objects you wish the export, then export.

What are you exporting it as?

Make sure it's Legacy DIF when you export it from constructor

What are you exporting it as?

Make sure it's Legacy DIF when you export it from constructor
I know, but we're talking how Constructor completely messes up anything exported by Blender.

First of all all of the objects' origin points must be in one point in 3D space. Just select all objects and set origin to 3D cursor. Second all objects must be convex. Lastly you must select all objects you wish the export, then export.
It's all the concaveness that I really do not want to deal with.

I really do not have anything better to do.






My current attempt at a face.

Too lazy to render or smooth shade.