Author Topic: The new and improved 3D model topic!  (Read 4663131 times)



better mountpoint place?

He presses the trigger with his middle finger, adding insult to injury.

He presses the trigger with his middle finger, adding insult to injury.
lol

Somebody put what I just said in their signature so I can be popular

Somebody put what I just said in their signature so I can be popular
Sigging this instead
Also nice Shotgun model.

Be very very quiet, I'm hunting Blockheads, huhuuhuhuhuh





Still practicing, after I finish this, I'm going to try to go for a more blocko feel.
« Last Edit: July 27, 2010, 11:23:11 AM by Tom Gunn »


better mountpoint place?

That's actually a very nice model.

EDIT: I'm handicapped!
« Last Edit: July 26, 2010, 09:53:27 PM by Captain Crazy »

Be very very quiet, I'm hunting Blockheads, huhuuhuhuhuh
-snips-
Still practicing, after I finish this, I'm going to try to go for a more blocko feel.
D:

First render that I'm almost entirely satisfied with and the quality of the render itself doesn't look like ass.



As for the gun itself, I'm a little dissatisfied with the exposed part of the receiver. I think I may delete the thing in there right now and do something else. My main issue is that it doesn't look good flatshaded, but it doesn't look great smoothshaded either.

Edit: Doesn't look as bad as I thought, but still not as good as I'd hoped.


« Last Edit: July 26, 2010, 11:54:25 PM by Sirrus »

OдO

What's the new poly count?

OдO

What's the new poly count?
243,500,32646435882896675466656846562125

 Lots of circular bulges in the back end, reminds me of DOOM3.


Double toast, eh heh, so I found this text file in my milkshape models folder...

Quote
Found 16 mesh(es)
grabbing mesh 0 with 21 vertices!
grabbing mesh 1 with 18 vertices!
grabbing mesh 2 with 65 vertices!
grabbing mesh 3 with 116 vertices!
grabbing mesh 4 with 116 vertices!
grabbing mesh 5 with 20 vertices!
grabbing mesh 6 with 20 vertices!
grabbing mesh 7 with 5 vertices!
grabbing mesh 8 with 42 vertices!
grabbing mesh 9 with 20 vertices!
grabbing mesh 10 with 116 vertices!
grabbing mesh 11 with 132 vertices!
grabbing mesh 12 with 13 vertices!
grabbing mesh 13 with 42 vertices!
grabbing mesh 14 with 39 vertices!
grabbing mesh 15 with 63 vertices!
What does this mean? Is it bad or good?