Author Topic: The new and improved 3D model topic!  (Read 4854739 times)

thats inaccurate unless all of you faces are quads

the l4d2 weaponset polycounts range from 1000 triangles to 2000 triangles because i didn't limit it I made a mistake when making them and not keeping them low
they seem fine for Most People the people saying it lags Must have stuffty computers cus everyone On my servers never get lag from the guns.

they seem fine for Most People the people saying it lags Must have stuffty computers cus everyone On my servers never get lag from the guns.
Despite you being an idiot, correct. People need to learn what "lag" is before saying a model is laggy. A model can't cause lag unless they cause SLOWDOWN on the host's computer. FYI my computer handles the models perfectly, and this thing's over a year old, so people must be really damn broke if they can't have a computer to look at your models.

thats inaccurate unless all of you faces are quads

the l4d2 weaponset polycounts range from 1000 triangles to 2000 triangles because i didn't limit it I made a mistake when making them and not keeping them low
No it's not. Usually when you have tris it splits the face thing into fa and tri. + Why would you have any tris to begin with.
how2get facecount
Top right corner of the Blender UI.

when i make faces i organize them into whatever way conveniences me.
:D

Okay, my model is 468 polies.



Really loving tempting.

Shall I do it?

I prefer blocko models between 500-800 polys.

I usually model around 75-300 poly models, m'self.

I usually model around 75-300 poly models, m'self.
I noticed that you are a lower poly man.

I usually model around 75-300 poly models, m'self.
Yes. Yes you do.


Isaac head attempt (note:this is my second model attempt)
Isaac is the main character of dead space. help me by giving ways to improve.
Don't say "everything" because that's just mean.

Really loving tempting.

Shall I do it?

TOO MANY QUADS IN THE EYES FGSFDSASDF

[img]http://img831.imageshack.us/img831/7281/isaac.jpg[img]
Isaac head attempt (note:this is my second model attempt)
Isaac is the main character of dead space. help me by giving ways to improve.
Don't say "everything" because that's just mean.
Could be optimized in so many ways.

I'm trying to keep it blocky though, cause i'm thinking about making some dead space crap when i get beter at models.

I'm trying to keep it blocky though, cause i'm thinking about making some dead space crap when i get beter at models.
You see those microbevels? Get rid of them. You don't need them.