Author Topic: The new and improved 3D model topic!  (Read 4675766 times)

Figure out the slope of the one on the left, and move it accordingly to avoid distortion.

Figure out the slope of the one on the left, and move it accordingly to avoid distortion.
that annoying but i guess it will work. I will create a database of slopes for snapped angles, i still wish there was a way to do it without using slope because when you start to do more cuts and stuff it will get so annoying



no it looks like a pistol to me

Hydra, what do you think of my mech?


Hydra's got to be blind.

yo u blind alien u shud get yo self som gud eyes cant u see dats the ak-47 from mw2 u nub lololol

Can I beat people to death with it?
um yo need the car structure and teh wheels maan'

First model in Blender and it's a TF2 hat.



And it's this guys to boot.



Nice double post.

Also, might as well show the armor combo when you got it all fixed up, 'cuz stuff is starting to get real today.

Hydra, what do you think of my mech?
it needs something separating the chassis from the legs, it just looks like the legs aren't being held together by anything which is weird.

Hey, if blender will work fine on my new laptop then I will start modeling. But I have two questions.
1. Where can I find a list of all the keybinds for blender.
2. What are some tips for modeling things for blockland?


that annoying but i guess it will work. I will create a database of slopes for snapped angles, i still wish there was a way to do it without using slope because when you start to do more cuts and stuff it will get so annoying
no one knows a fix to this besides using the slope formula i've never heard of someone doing that but people seem to be working fine on angles all the time, even khain's engine is worked off angles