Author Topic: The new and improved 3D model topic!  (Read 4722678 times)

FrogFreak, that's great, although my big hunting shotgun will take it down.



It was nice knowing your mech!

Anyway, your mech is very nice, keep up the amazing work. Only problem I see is the walking animations as they won't exactly keep pace with the speed which is usually what happens, but if you can get that right you've perfected it then.

that model seems a bit large?

i know most blockland models are like that, but i recomend sizing it down a bit.

that model seems a bit large?

i know most blockland models are like that, but i recomend sizing it down a bit.
Gotcha, it's a big hunting shotgun but yes it needs scaling. I'll get it scaled today, I'll have to fix the shell model as well because it will be scaled to match the shells on the gun. Anyways I'm tired and need sleep.

But, what gun to do next?!

Gotcha, it's a big hunting shotgun but yes it needs scaling. I'll get it scaled today, I'll have to fix the shell model as well because it will be scaled to match the shells on the gun. Anyways I'm tired and need sleep.

But, what gun to do next?!
call it a night.

It actually is triangulation according to blender rendering. But if you make quads they will show up as quads and not triangulation in block land. Model isn't "busy", in fact it looks very good for block land. For bigger mechs you need that extra detail.
Sure as hell won't. Blockland doesn't render quads. Even Blender doesn't do it. He needs to smooth the quad and edge split it for it render properly.

For all the models I've seen so far...


For all the models I've seen so far...

[imag width=800]http://puu.sh/yizA[/img]
holy stuff i love you


Darn, has this topic become asleep?

Darn, has this topic become asleep?
No, most (if not all) the good modelers went to bed

No, most (if not all) the good modelers went to bed
I'm awake! C:



Reverse vertex order, select faces and use ctrl + shift + f


been working on this for a while now, seems to be coming out pretty nicely