Author Topic: The new and improved 3D model topic!  (Read 4682173 times)



Redid some of the colors. Some pieces are overlapping but won't be visible at the same time in-game. Neither will the triangulation, not that I see any. When you set two triangles as quads in blender they don't appear in Blockland with a line in between. That's why Blender is superior to most other modeling programs. :D

With the Abomination, none of them will look the same; each will spawn with different features on their bodies. Some of these features will include but not limited to: rib cage, torn stomach, calf talons, breast spikes, fungal growth.
« Last Edit: July 22, 2012, 01:58:30 AM by Legacy »

Hi, it's been a while.

Had some inspiration from a picture posted here a long time ago.

This is also my first person and non weapon made in 3d :D

Maybe I'll use this as a player type for BL or something.

the abomination, least the name is fitting lol

the abomination, least the name is fitting lol
yeah it's a blockhead morph from some parasite.

yeah it's a blockhead morph from some parasite.
assuming the parasite is over triangulation LOL

assuming the parasite is over triangulation LOL
i'm confused, where do you see triangulation?

Neither will the triangulation, not that I see any. When you set two triangles as quads in blender they don't appear in Blockland with a line in between. That's why Blender is superior to most other modeling programs. :D
What the forget are you talking about. How does Blender properly rendering two triangles as a quad affect how it's rendered in Blockland? Protip: It doesn't. Your model will have triangulation in Blockland. I bet you have more of it than this but you render with mood lighting which isn't good for geometry.

What the forget are you talking about. How does Blender properly rendering two triangles as a quad affect how it's rendered in Blockland? Protip: It doesn't. Your model will have triangulation in Blockland. I bet you have more of it than this but you render with mood lighting which isn't good for geometry.

Pro-tip: it does and i've learned from personal experience.

Edited the previous model and created a rifleman type of person.

I was even surprised at how I made the M16 a blocky feel and I've also gotten smarter using Blender :D

I plan on using this for something, should I try to make more like a Sniper?



That's cool, what's it for?
A game project that I might reveal later.

Edited the previous model and created a rifleman type of person.

I was even surprised at how I made the M16 a blocky feel and I've also gotten smarter using Blender :D

I plan on using this for something, should I try to make more like a Sniper?

That's cool, reminds me of Ace of Spades :)

Pro-tip: it does and i've learned from personal experience.
Please provide proof. I have never noticed this.

Can't bring myself to finish a model anymore.
 :panda: