Author Topic: The new and improved 3D model topic!  (Read 4678018 times)


A TF2 mod appears!
Note the model isn't mine, just the texture.

He means write some huge algorithm to generate the banding effect that shells have.
It would be more work than it's worth.
Or just create the texture yourself instead of using a photo. What's the point of the model anyway? Why would anyone need a clam in GMod?

What's the point of the model anyway? Why would anyone need a clam in GMod?
Remaking this with SFM

Also, why NOT make random objects that have yet to be made for Gmod/SFM?

Or just create the texture yourself instead of using a photo.


I'm no professional, but i'm surprised it looks as good as it does on the model



I'm no professional, but i'm surprised it looks as good as it does on the model
Oh my. That's really amazing.

Oh my. That's really amazing.
I could tell you my process of making it, however, i can't post it in text form here due to the mass of words, lines, etc, etc, so have a link instead :cookieMonster:

http://pastebin.com/raw.php?i=37CtKwrG

Have some music while you read the fourth paragraph and onward

I probably shouldn't explain stuff while i'm up at night with a headache anymore





I added a camo to it
Hooowwww.
Did you mix materials together using nodes?


Hooowwww.
Did you mix materials together using nodes?

No, I set a specific material to be the texture. I dunno. I did stuff and it worked.

I dunno. I did stuff and it worked.
this explains my experience with blender in the shortest, most thorough manner yet



Ok I suck at this.
+1 if you figure out anything "special" about this.
« Last Edit: September 15, 2012, 03:40:56 PM by LeetZero »

At first I though those were binoculars. :D

The wheels are big enough that it will work upside down?

There's no LeetLegacy logo on every square inch of it?
jk lol