Author Topic: The new and improved 3D model topic!  (Read 4652306 times)

« Last Edit: July 02, 2013, 11:55:23 AM by Rusty »





Not sure whether to put on hubcaps or not...

I like it without hubcaps. Also, make a beat up rusted version.



I'm trying to get used to blender, so I edited the Default Gun model and made it an Uzi (kinda..)

Editing models is a good way of getting the hang of a program or modelling in general. I used to do that with NFS IV cop cars, I was deleting the cop equipments to get a civilian car.

Also, a little progress:





Decided to add some hubcaps anyway. I don't think I'll add whitewalls, after all these are working trucks, not some toys. Also, I was thinking about randomised loads for the trucks. So each time you spawn a truck, you'd end up with some random junk in the back. Good way to add variety, I think.

make one with whitewalls and one without.


nekram can my kid use that plz



also transparent error dum fukstuff



WW1 Boonie Helmet
« Last Edit: July 02, 2013, 11:44:28 PM by Mounds Bar »

pew pew

very WIP, still lots to add
identify the original design without cheating by being yndaaa or jin and you get a high five


nopes
it's pretty weeaboo, so it might be too far out for more normy people

pew pew
-sneep-
very WIP, still lots to add
identify the original design without cheating by being yndaaa or jin and you get a high five
Well going by what I've seen so far, it looks alot like Noel Vermillion's gun from BlazBlue, but it's probably just the square shape.