Author Topic: The new and improved 3D model topic!  (Read 4970001 times)

Set the shading to smooth, then use the edge selection tool, select the edges you want to be sharp, press Ctrl + E and select 'Edge Split'
Working with modifiers is preferable to modifying the actual geometry:



Do everything except the apply. Before exporting the mode, apply the modifier.


is that a 10 chamber revolver?

So I was about to render in CAD then I realized something was missing.


is that a 10 chamber revolver?
Nope, looks that way 'cause it's open. It's 8 rounds.

this is how u gun noobs


So I was about to render in CAD then I realized something was missing.


Is it the stair rails?

Nope, looks that way 'cause it's open. It's 8 rounds.
No that's more than 6 it's pretty easy to tell

No that's more than 6 it's pretty easy to tell
Numbers are hard

-snip-
still wip, getting there.
will you be releasing these?

No that's more than 6 it's pretty easy to tell
We all know it's more than 6...? I'm confused.

will you be releasing these?

Maybe not sure yet, I want to perfect them and add some other things to it before I decide if its worth it.

jink's art and models are like top-tier

We all know it's more than 6...? I'm confused.
wait i read that wrong

y wasnt i even invited to this revolver making contest

o thats right because you all knew you'd lOSE