Author Topic: The new and improved 3D model topic!  (Read 4754300 times)

From my experience, they've been a giant pain. Then again, I'm probably using very old equipment

All i use is a current version of Blender with the Blender Source Tools and Notepad

All i use is a current version of Blender with the Blender Source Tools and Notepad
So I'm guessing no one uses Cannonfodder's oldass tools anymore? forget.
seems like the blender tools have better functionality than I remember or that I just never noticed, I really hate myself right now.

So I'm guessing no one uses Cannonfodder's oldass tools anymore? forget.
seems like the blender tools have better functionality than I remember or that I just never noticed, I really hate myself right now.
There's also Crowbar for decompiling and compiling
http://steamcommunity.com/groups/CrowbarTool

Oh my god where the hell were these things four years ago?

Source models are a a giant pain in the ass to work with, what software are you using.
Exporting my SMDs from 3DS Max.

What directory are the sight's texture in and what directory does the model's QC have for $cdmaterials?
Same directory structure as other sight mods, should all be right so far as I can tell.
Yup.

Also, make sure that your exporting the sights with the materials of the same name as the VMT/VTF file, you can open up the exported SMD with notepad to check the material name(s)
They are.


Same directory structure as other sight mods, should all be right so far as I can tell.
So the entry for $cdmaterials is "models/weapons/upgrades", yes? If it helps any, you can have more than one entries of $cdmaterials, so you can have the pre-existing one, and then, if it's needed, another with "models/weapons" for it's directory

You can try removing all instances of .png from the sights' SMD and removing the PNG files from the game's directory, there may be some confusion going on that's causing the game to think it's supposed to be using the PNGs instead of the VTFs

Tried all of that, with some different ways of trying to tell it where textures are, still no dice.

lately ive been playing around with after effects and re-learning how to use particles. i used element 3d and an arwing model to make a render i really like:
https://youtu.be/5BtPeV2hmVk

Tried all of that, with some different ways of trying to tell it where textures are, still no dice.
I just noticed that your VMT is using the LightmappedGeneric shader, you should be using VertexLitGeneric for textures that are used on models
« Last Edit: June 23, 2015, 10:41:30 PM by Masterlegodude »

Guess that's what I get for trusting automatic conversions. Seeing if that makes a difference now.
Nope, still a good thing to know though.
« Last Edit: June 23, 2015, 11:16:34 PM by ·:Taboo:· »

Are your VTFs using DXT1, DXT5, BGR888 or BGRA8888 as their formats? What version are they using?


Maybe something's up with $reflectiontint, $reflectiontintshininess and $reflectiontintcolor, try removing them for the time being and just see if the base texture and normal map work in the game's engine