i explained it in the topic. Just open uv image editor, have your model selected in edit mode then just go image>open and load your image. Make sure your draw type is on textured.
Allow me to rephrase that, I know how to open the image editor, moreso, how do you fit the image to model, not that I plan to for BL, but still, that's something that I've wondered for a while.tl;dr, How do you unwrap the mesh?
It won't texture it when I do that, I followed your instructions just like you showed it.
K, got it all, thanks.
What did you do? Go under the texture section of the material?
IMPORTANT: You need the dts exporter for blender in order to get your models in-game. Download it here:http://projects.blender.org/frs/download.php/356/DTloveporter_0964.zip
If you have Milk Shape, couldn't you expert the model to something you can import in Milk Shape, then export it to .DTS in Milk Shape?
rotate it 90 degrees
How?