Author Topic: [Tutorial]Making Add-Ons With Blender(Not Modeling)  (Read 155188 times)

It might be easier just to remake my whole model. XD Its not very complex.
uh... Question not directed to you? >_>

MMk, about that whole cube procedure.... It worked the first time I tried it, no prob. Second time = FAIL. No clue why, did it exactly the same, just with a different model. Next model I did, YAY it worked again, no issues. However, I have 2 new models Im doing and when I hit ctrl J, the cube does change color and it fixes it. HOWEVER when I go to export the model, the materials all disappeared from the list (there were 4 now and now there are none) and the exporter crashes and fails when I try to export. This happened with 2 different models wtf?

You'll have to redo the uv textures when you join, it resets for some reason I dunno why. You might also need to re-parent to detail32, cause the object that you joined your mesh too wasn't parented.

You'll have to redo the uv textures when you join, it resets for some reason I dunno why. You might also need to re-parent to detail32, cause the object that you joined your mesh too wasn't parented.
Uh... It never did that to me before.... I havent ever had to redo a UV map after doing the cube trick; Ive also never DONE a UV map the program I use does it all for me.... sigh... alright thanks...

EDIT: I suppose doing the joining trick in reverse wouldnt do anything different?(EG Select the cube first and Then the model and hit ctrl J?)
« Last Edit: July 08, 2010, 11:28:23 PM by takato14 »

Grrr... im having a situation when animating my model.... Im trying to make a reload animation that uses multiple objects (eg hands) parented to different bones and Im having some trouble. for each different Bone I have that Im animating, Im getting a seperate Action for it. I want it all in one action so that I can play it back all at once in-game without having to state more than one sequence at a time. How do I join the actions together so the movement data of all bones are in one action? Simply renaming the actions to the same name doesnt work, I keep getting reload.001 and that kind of crap.

So, what causes this to happen exactly? I'm a little dyslexic and find it hard to read guides, so :s

Looks a little like smooth shading to me....
Set solid?

So, what causes this to happen exactly? I'm a little dyslexic and find it hard to read guides, so :s


Seems like you don't have any materials set.

So, what causes this to happen exactly? I'm a little dyslexic and find it hard to read guides, so :s
-snip-
Yes, as barnabas said above, it seems to be that you do not have a valid material set.

Do you know how to add colors/materials?

Sorry, I actually fixed this long ago by myself, I didn't actually add materials :P

I'm making a crossbow now though, doesn't look too bad for my second ever model.

Actually, it's my third. Theres the model (above) and the new one (working perfectly) and the crossbow I'm currently making, which I've just exported..
I'm going to use either the normal arrow projectile or a custom one :s
« Last Edit: July 09, 2010, 07:42:15 PM by Makingblah »

Sorry, I actually fixed this long ago by myself, I didn't actually add materials :P

I'm making a crossbow now though, doesn't look too bad for my second ever model.

Actually, it's my third. Theres the model (above) and the new one (working perfectly) and the crossbow I'm currently making, which I've just exported..
I'm going to use either the normal arrow projectile or a custom one :s
You seem to like to make medieval weapons.

You seem to like to make medieval weapons.
Y'don't say.
I'm construction a medieval RPG.

Y'don't say.
I'm construction a medieval RPG.
Ok, well if you need help blender-wise just feel free to ask me.

Or on this topic.

Or anywhere involving modification.

But just saying, feel free to ask.

i'm fine apart for one thing, how do i make my models have shadows on bl?

i'm fine apart for one thing, how do i make my models have shadows on bl?
Enable triangle scripts in exporting manager.

Grrr... im having a situation when animating my model.... Im trying to make a reload animation that uses multiple objects (eg hands) parented to different bones and Im having some trouble. for each different Bone I have that Im animating, Im getting a seperate Action for it. I want it all in one action so that I can play it back all at once in-game without having to state more than one sequence at a time. How do I join the actions together so the movement data of all bones are in one action? Simply renaming the actions to the same name doesnt work, I keep getting reload.001 and that kind of crap.
Halp pl0x? :c

Halp pl0x? :c
Just use all of them, and in the script, use

StateSequence
  • = "Reload1";

StateSequence
  • = "Reload2";

StateSequence
  • = "Reload3";


and so on. Don't copy what I've said because it's probably wrong. <3