Hey, how would I have a mount point "mount0" for a playertype's hand, and another named "mount0" so the player could drive the playertype? Would I have a different named mount and change it in the script?
EDIT: Also, i textured my playertype with the "blank" texture and I parented a bone named "mount2" to my model then I parented Detail32 to "mount2". This should make it so whatever your avatar's body color is, the playertype's model is, right? I made a simplified version of the explanation below. I doesn't work though.
Model>"mount2">Detail32(and of course I have "Shape" after that)