Author Topic: survivalRP - holywtf bump! and maybe finishing up some loose ends??  (Read 117796 times)

Flat-shade it. It looks bad right now. The eyes look a bit too detailed, make them flatter (not round), look at the Horse in-game for an idea.

Legs. Not sure if it should be blockhead style or normal legs... just do what looks best.
Four Blockhead shoes. Do it.



I made this a while ago for a "hat", but i can give it to you guys, or model a body of some sort.

Mah attempt at a bunny.


If you can animate that and put it as a dts, I'll take it. Plus, what vista skin are you using?

It looks too thick in my opinion, but whatever

It looks too thick in my opinion, but whatever


Yeah it looks thick. I like gad's.

Btw guys I'll be out of town til friday, not sure what time, so just expect me back saturday.

I like Pandans better, he can get it to me in DTS and animate it too. Plus, it looks more blocky.

I like Pandans better, he can get it to me in DTS and animate it too. Plus, it looks more blocky.

Maybe if it's not so fat. And I like the idea of small blockhead feet :3

I don't know if I can get BL feet... Mebbe the bunny could be a vehicle (4 hubs, each hub as a bl foot; no mount points), sort of like zombies.  I'll try to make a v3 bunny.

Edit: Should I add custom legs in v3, or are we going to use the Bl legs?
« Last Edit: June 17, 2009, 04:50:31 PM by Gadgethm »

It's not a vehicle, zombies are players. They are bots with coded AI.

It's not a vehicle, zombies are players. They are bots with coded AI.
o

But yeah same deal. Mount the feet or whatever it's called.

But yeah same deal. Mount the feet or whatever it's called.
Does this mean I shouldn't make legs, but add hub points when exporting?

Does this mean I shouldn't make legs, but add hub points when exporting?

Yes, but note: I am no modeler so don't trust everything I say. But from what I understand that's how it's done :3