Ephialtes: You won't succeed in collaborating with others to produce a quality RPG.
LegoEggo: You're only saying that because no one ever has.
Ephialtes: Exactly.
If you think telling players to get supplies enough to make one fire, wait til it dies, then find more supplies and make a fire somewhere else is enough to sustain an RPG, you're quite daft.
Are you ready to learn the number one reason why every RPG project in Blockland fails? It's because the premises to them are unsustainable. People don't enjoy doing the same menial stuff over and over and over again. People involved in these projects never seem to thoroughly develop the premise for them, which means that the game play cannot sustain itself, which means it fails.
Bring all your 1337 coder buddies and your map wizards and your master modelers. Even if you succeed in making something people can play and want to play, the RPG's lack of replayability will be its own undoing.