The only real flaw I see with this mod doesn't have anything to do with scripting or lag, but how players play. Everyone is going to build fires at the initial spawn, so there will be a group of players camping at the spawn. Not to mention about half of them will be "Blood thirsty" noobs. So insted of it really being a "Survival of the Fittest" it turns into "Fastest gun in the West". You could put a range thing to help separate fires, but people would still build them as close together as possible with one person camping.
While I was writing the above, I thought of another major flaw. You say players are going to be gathering wood to fuel the fires. Where is that coming from? Trees surrounding the area? If so, you're going to have hundreds of thousands of trees, seeing that the maps are infinite and you're trying to make this as spaced out as possible. All those thousands of tree bricks stacked on top of "bases" players are making will up the brick count to CityRP numbers.
I'm just writing this as a sort of "Constructive Criticism". I'd really like to see this mod go through, but I'm beginning to doubt with all these flaws.
But to all the people that think the mod will fail and aren't helping at all, they've made some pretty great things. I can think of one REALLY fun thing that I could do using only the Hunger/Heat mod (Only using event-based food and a couple campfires) and the Radio system. So at least encourage them to develop the separate parts. And even if the mod fails as a whole, someone else (Like myself) might think of a different way to get it to work with the things that are already done.
TL;DR: Read it.
P.S. I'm leaving for about a week to go down to Nicaragua, so don't do anything while I'm gone...
