Author Topic: survivalRP - holywtf bump! and maybe finishing up some loose ends??  (Read 112193 times)

Damn it, were a little under the Beta time. Were still finishing up resources, and then we might be ready for the basis of the mod.

lol, 'woman' item
You need 3 more units of WOOD to build a WOMAN.


Damn it, were a little under the Beta time. Were still finishing up resources, and then we might be ready for the basis of the mod.

Yeah I figgered you weren't  quite ready, but this way once you are ready, beta can get rollin'. And interest in the mod was declining, needed to spice it up :P . Not much has happened, but scripting... which is the way it should be.

Can't wait for the eventual beta. :D
Really looking forward to it.


If you've posted in the last 7 pages you should have gotten an invite, if not... PM me.
Two pages off :'(

Were devising resources for Item's so far. And resources for other things will be easy with just a few functions. We're going to do something like an ammo mod, where you have a limited amount of ammo, and when you're out, you have to make more. I want Absolution to get his DTS exporter fixed, as I have fixed mine, but I'm not good at modeling/animating. Or if we could get some more good modelers. I want some like Bushido, so I'll PM him about this.

We've decided to keep Advanced Resources for thinks like Circuit boards and stuff for Radios to explain all that.

Bushido's on the team and has done a few models, if you want more ask him, yeah.

Ammo was planned already, mod would be gay without it imo.


Also, at the moment I'm hosting a 'beta' of the map (not really a beta, I just want to see what people think of the map and get some people gathered together to brainstorm, get hyped, etc.).

I can export in .dts if you need it.

Milk, what parts of the mod are fully functional?


Also, at the moment I'm hosting a 'beta' of the map (not really a beta, I just want to see what people think of the map and get some people gathered together to brainstorm, get hyped, etc.).

Chat, Heat, Food. More is to be added to those though. And resources ties into most of all the mod. So, the entire mod will be gone through when Resources are 100% BETA finished.

Oh, and put the HUD download in the first post. Upload the PNG overlay that you'll find in the zip folder, and then post that along with the HUD download link.

We're going to make a custom colorset to go with the resources.
« Last Edit: July 27, 2009, 08:56:28 PM by AGlass0fMilk »

Lol my ports suck? I changed some settings to get my 360 to connect to my network, now BL cannot host. Will look into this.
« Last Edit: July 27, 2009, 09:13:24 PM by LegoEggo »

I can export in .dts if you need it.
Can I send the crate to you in .obj?  If you can do it, I'll make a new ammo model because the last one had way to many polys. 

Absoultion, try doing this to fix your dts Exporter:

http://tdn.garagegames.com/wiki/DTS/Blender/Downloading_and_Installing_the_Exporter

You need to login to use it.

Otherwise, save all your files, then uninstall blender, and choose this as the install option:



And then extract the dts Exporter to: C:/Program Files/Blender Foundation/Blender/.blender/scripts

Get the Dts Exporter here