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is minecraft dead

yes
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Author Topic: Minecraft Megathread; yeah its update 1.12 big whoop what about it  (Read 6735781 times)

Submitted my question to Endelina based off something that happened in Pre3 SMP yesterday.

no wait i got it

GUIDE TO BREWING POTIONS

Requirements
At least one water bottle (3 pieces of glass and a good water source)
At least one brewing stand (3 cobblestone and a blaze rod, go to hell and back)
ingredients (one piece of an ingredient will brew 3 potions max)

Base ingredients (also used to screw with final potions):
Nether Wart: true neutral, has way more recipes
Ferm. Spider Eye: gives nerf-effects and nerfs buff-effects
Glowdust: gives better, shorter-lived effects
Reddust: gives poopier, lasting effects

From here
Blaze Powder: strength (more whack per whack)
Ghast Tear: health (harder to obtain because ghasts but worth it)
Magma Cream: fire resistance (swim in lava!)
Spider Eye: poison (not as dangerous as venom though)
Sugar: speed (win first place in races)

Notable potions
(mouseover potion name for recipe)
Potion of Health II (a shout-out to almost every RPG)
Potion of Poison II (a real man's brewski)
Potion of Harming II (holy stuff never drink this)
Potion of Strength II (instant bear hands)
Potion of Swiftness II (for you fast paced action lovers out there)
Potion of Fire Resistance (didn't i explain that one before?)
Potion of Slowness (just like slo-mo without the slo-mo)
Potion of Weakness (Strongman_Bruno reference here)

howe 2 berw????/
1: Place a brewing stand somewhere.
2: Get a bottle or two, fill them with water (rightclick a water source block with them) and place them in the bottom slots.
3: Get a base ingredient (most preferably Nether Wart) and place it in the top slot, then wait til it vanishes. You should have a base substance. Don't use Ferm. Spider Eye because you'll get a bad potion right away.
4: Get a Ghast Tear, Blaze Powder, Magma Cream, Spider Eye or Sugar and place it in the top slot. Wait til it vanishes and voila - a potion! Its effect depends on what you put in it.
5: Experiment with potions by brewing Reddust, Glowdust and/or Ferm. Spider Eye into them. FOR SCIENCE.

Also, there's a cauldron item, crafted with 7 iron in a U shape. Holds 1 bucket of water, enough to fill 3 water bottles. Can't brew worth stuff on its own because Jeb
« Last Edit: October 08, 2011, 06:38:44 AM by Cybertails1998 »


i doubt it's even brewable in pre3

i doubt it's even brewable in pre3

http://www.youtube.com/watch?v=Wr94W9EEkHI#t=527s

They added potions, no removed. In fact, what gave you the idea it couldn't be made in Pre-release 3? Mind you, they talk about Speed II, but that should mean Speed III is possible with some adjustment.

Edit: http://www.youtube.com/watch?v=aE9pjlTcYDU They forgot to remove pig riding for baby pigs.
« Last Edit: October 08, 2011, 08:14:40 AM by MegaScientifical »

Notch still has a crap load of potions to add. Someone told me there was gonna be over 2000 potions or is this incorrect?

Notch still has a crap load of potions to add. Someone told me there was gonna be over 2000 potions or is this incorrect?

... Uh... So Pre-release 3 came out like two days ago with all the potions... Uh...


... Uh... So Pre-release 3 came out like two days ago with all the potions... Uh...
-breaknews bro-

jeb said he gonna put around 2000 potions.

We already have the like around 2300 potions. What you seem to be thinking is that they personally set up each potion. No, they are generated by the combinations of ingredients you put into it, with names to cover different kinds. As Cybertails showed, the thousands of potions comes from the different strengths, times, and such you can make a potion work for.

I really hope Notch changes something about the generation code. It's so annoying when you get to like a huge cluster of abandoned mines, ravines, and sometimes a stronghold all mashed together. :/

dude i haven't gone to a stronghold yet.
im gonna do it on my main world because i have an enchantment table (had to make a second one) and i enchanted like a fustercluck of my tools, and i have iron overload.
as soon as i get out of the nether, though.

I really hope Notch changes something about the generation code. It's so annoying when you get to like a huge cluster of abandoned mines, ravines, and sometimes a stronghold all mashed together. :/
Yeah, they are useful though. I made it across ravines by hopping along floating abandoned mine supports. :cookieMonster:

I haven't been to a stronghold yet because i turned off structure generation on this world.
Though really this world, while still being a survival world, has sort of become a creative mode world. As I am done building the things I had planned to build legitimately and am now using TMI for stuff.
I'll probably go start a survival world that stays a survival world sometime soon.
Probably not until the full 1.9 comes out though.


balls to it
I just imported the entire build (127,991,808 blocks) into the same seed as a creative world.
This ought to make things easier.
oh god it's taking forever for mcedit to light these 3906 chunks
« Last Edit: October 08, 2011, 10:12:51 AM by Littledude »

Proof that some people don't know decimals.
Blame Notch, not me. He said 1.10 comes after 1.9, I understand perfectly that 2.0 comes after 1.9.

Version numbers are exempt from standard decimal rules. Minecraft 1.10, Dwarf Fortress 31.25 etc. etc

It's not really a mathematical number and more something to keep track of the game's version.