Total Members Voted: 438
HI, BILLY MAYS HERE.
+ Caves are much more interesting now, specifically: + Rooms now have 1-5 exits, instead of just 1, making natural hubs. + Caves are even more regional, with truly swiss cheese areas being possible (but rare) + Springs (water and lava) are more common + Increased variety in tunnel thickness, increasing the odds of branches + Added natural gravel and dirt under ground for more varied caves+ Made surface springs more common. Surface lava springs are possible, but uncommon+ Lava + water = rock+ Lava springs never spread. You can pick them up with buckets, but never clone them.+ Lava spring + water = obsidian+ Getting the player stuck inside ground will obscure the view and slowly suffocate the player* Water flows nicer, making it easier to make water slides* Fixed a few bugs in liquid spreading code* Fixed invisible waterfalls* Made massive tweaks to the pending tile tick logic (used for liquids and fire), quite possibly fixing a crash bug
Lava spring + water = obsidian
Obsidian guys, what will we use it for?
you can't pick it up
There should be a mob like the creeper, but instead of exploding as it's special attack it sets everything around it on fire.
I'm gonna make a fort out of wool someday.
Obsidian Armor and items?