Poll

is minecraft dead

yes
271 (61.7%)
no
168 (38.3%)

Total Members Voted: 438

Author Topic: Minecraft Megathread; yeah its update 1.12 big whoop what about it  (Read 7105549 times)




What's with Reg and being a richard lately?

What's with Reg and being a richard lately?
you've ignored everyone else's posts and only noticed regulith's posts for the reason that you were arguing with him in the pewdiepie thread

and I have no idea what you're talking about because I haven't noticed him being a richard anywhere else


Silly bat, you can't live there

Yeah they made the anvil more cheap, every patch everything is getting cheaper and cheaper D:
The crafting of an anvil is made so much cheaper, but the new way of fixing things (using materials instead of another item of the same type) is IMO way better. :)

I find these changes making the game less annoying more than easier. Less frustration when you get brutally murdered suddenly. The game isn't supposed to be frustrating.

My server if anyone would like to join: 5.39.14.185:25565
And the reddit post if anyone would like to upvote <3
http://www.reddit.com/r/mcservers/comments/11lnwj/availmidst_48_slots_friendly_staff_looking_for/

Quote from: http://www.mojang.com/2012/10/minecraft-snapshot-12w42b-preprerelease/
  • Falling sand now properly “pops” when falling on non-solid blocks (such as torches)
  • The redstone repeater lock mechanism is now slightly more stable / predictable. It’s still not 100% as we want it, but fixing it completely will require bigger changes that we’ve planned for Minecraft 1.5.
  • Fixed tooltip width for renamed items
  • Added a number of sound events, but the sound effects are not added yet
  • Server ping will now tell if the server and client have mismatching protocol versions
  • Updated translation files

mojang should do one big update to the xbox, from 1.8.2 to 1.5.0

Mojang isn't developing the Xbox version.


Mojang isn't developing the Xbox version.

This.

It's being developed by 4J studios. They have to rewrite basically everything from scratch in C++ as Xbox 360's don't use Java. For every update that Mojang spends a week developing, 4J has to spend two weeks rewriting/implementing. That's why they have to do it in large chunks. Not to mention everything they do has to be approved my Microsoft, a limitation Mojang doesn't have to worry about.