Poll

is minecraft dead

yes
270 (61.6%)
no
168 (38.4%)

Total Members Voted: 437

Author Topic: Minecraft Megathread; yeah its update 1.12 big whoop what about it  (Read 6800276 times)

I'm going to go beat every super hostile map for no reason at all!

other than tools and armour
um iirc those are pretty important
also iron golems and anvils
anvils are p damn important

um iirc those are pretty important
also iron golems and anvils
anvils are p damn important
I'm not saying armor or tools aren't important, it's just they can be easily made within 5 minutes of mining.
« Last Edit: March 30, 2013, 06:37:40 PM by Maxwell23461 »

whats the point of playing if you are going to ONLY survive..

made a fully-auto TNT battery

just one flip of a switch and this happens

dubel toast

i made a full map of an island for my ship.

I wish there was a good blockland mc server.

Downloaded the Finite Liquid mod, while exploring to find a cave, I found one that I though would end only a few blocks in.  Since it was right next to an ocean, I dig out a ditch so the water could flow into the cave and flood it for being useless.  After I found a proper cave, I found that it lead into a ravine.  While I was near the top of the cave, my dad called me because he needed help with something, so I dug into a wall and left the game running.  When I returned, I dug out of the wall and this is the first thing I see.

I was lucky because I had dug into the wall in what is now the only dry spot in that ravine.
My escape attempt ended in a way that would probably have ended better if I had tried to swim out.  As I was digging out, I hit a pocket of methane that quickly floated into my torch and caused me to burn to death.



no this is totally legit
Quote
Gameplay

Added new Super Hostile game mode, for a much more challenging Survival experience.
Difficulty setting is now per-world and may never be changed once set.
Added new graphics setting “Ultra Realistic” with new patent-pending experimental 4D-rendering.
Added new chase-style 3D camera perspective.
Animals

Added new realistic food/hunger system to animals.
Overfeeding animals may have a negative effect on gameplay.
Added a new “Horse” animal, with two different breeds to choose from.
Each animal now has a gender and personality, introducing new farming mechanics.
Added a new rare breed of chicken known as a “Diamond Chicken”.
May lay diamonds or lapis instead of laying eggs.
May also blow up from too much pressure. Handle with care.
Added new friendly Pink Wither, which is the complete opposite of a wither.
Shoots out Love, which heals the nearby land and causes things to grow faster.
Known bug: Having both a Pink Wither and a Wither in your world at the same time may cause up to a 200% increase in framerate. Will be fixed for launch.
All animals may be fed Golden Apples to unleash their hidden magical properties (see new Magic section).
Chickens are now classified as a Monster and are no longer a friendly Animal.
Monsters

Chickens do not appreciate being looked at and may get upset.
Attacking a lone chicken may summon additional chickens to its defense.
Zombie Pigmen now spawn with battlesigns and no longer use swords.
Fixed a bug causing Skeletons to miss their targets on occasion.
Added new Redstone Bug monster (see Redstone section).
Blocks

Furnaces have a new “heat” mechanic.
Heat needs to be regulated in furnaces or they will blow up.
Torches now burn out after a period of time, but may be relit with flint and steel.
Added new TNT slab, known as an Etho Slab.
Renamed Droppers to floppers, by popular community demand.
Droppers were deemed too powerful and go against our original vision of the game.
Floppers now turn everything that passes through them into raw fish (see Fishing section).
Added six (6) new decoration blocks:
Mud.
Hay bales.
Lapis Lazuli.
Slime blocks.
Added new compressed storage blocks for commonly mined ores:
Coal Block.
Lapis Lazuli Block.
Redstone Block Block.
Lapis may now be used for new Lapis furniture.
Added dyed glass.
Walking over many blocks will gradually wear them down, creating many new block variants such as Cracked Stone and Muddy Grass.
Redstone

Removed all BUD behaviour, and added safeguards so that it may never come back.
Made redstone bugs spawn actual Redstone Bugs to assist with debugging.
Added new Quantum Entangled redstone, obtained by mixing 1 redstone, 1 diamond and 3 lapis.
One entangled redstone dust will connect to another pair elsewhere.
No current way of specifying the connection, may in fact connect to another player’s world.
Added new BUD blocks.
Magic

Added new Magic and Luck levels per player.
Finding a Rainbow after rain passes will be the primary way of obtaining Magic.
Finding a green-tinted horse will be the primary way of obtaining Luck.
Added new spell system, costing magic to perform a spell.
Spells may backfire, depending on Luck.
Examples of new spells include:
Turn any item into Fish.
Turn current biome into another biome (bug: currently only turns into ocean).
Ability to remove gravity from other creatures/players in the world.
Fishing

Overhauled fishing mechanics.
New special types of fish may be found in various different biomes.
Fish may become scared if too much noise is made nearby.
Added 28 new achievements for fishing.
Rare chance for extra items to drop when fishing, such as armor and maps.
Removed fishing.
Having a fish in your possession will drain your health by 1 each second, to help phase out fishing.
Combat

Removed crossbows.
To deter cheating players on PvP servers, the PvP system has been completely redesigned.
Players may no longer attack other players directly, but must recruit an army of Monsters and Animals.
Each monster/animal has different strengths, weaknesses and abilities whilst attacking or defending in PvP combat.
New turn-based combat system will help create epic battles that may last hours at a time.
World generation & terrain

Added many new mysterious adventuring locations.
Added 6 new biomes.
Reimplemented the Farlands.
Going near the farlands will forcefully enable 3d anaglyph.
Known bug: Teleporting towards the farlands may send you half way in the opposite direction.
Added dozens of new village building templates.
Flattened all terrain out slightly, with the exception of the hills biome to make it seem bigger by contrast.
Added floating sky islands.


Sweet!

Please tell me you didn't believe that lol.

Some features would be interesting to see though.


To be fair, didn't we find some weird hay bail like block textures in the game files for the latest version? Or a Mojam game... one of those...