Author Topic: Play Dead  (Read 848 times)

I got this idea while playing a Deathmatch. If somebody grenades you, understandably, you normally die. However, if you manage to hide and avoid the explosion, you can fool a person into thinking you're dead so that you can own them. Except not. People always know when you die because of whether or not the little icon pops up in the chat. It is impossible to fool people my pretending that you are dead. This isn't a huge deal in FPSes because there is always another target to focus on and nobody goes chasing people around, but in Blockland, I think it would add a lot more strategy if we could "play dead".

The basic idea is that you can bind a key to a function which causes an effect similar to being hit with the tranquilizer, and puts a fake icon for your death in the chat. You would play dead for a set amount of time where you are completely vulnerable (to balance it). This would allow you to fool attackers into thinking they have killed you, especially when they grenade large building that they know you are in. It can strategically fool an opponent into turning their back so that they can snipe you. I suppose this could be an item, but it would be less effective and interesting. Of course, this could be turned on and off using the minigame menu.

Good idea?

Sort of like the Dead Ringer in TF2?

Sort of like the Dead Ringer in TF2?
If this doesn't get made, I will eat everyone's cookies.


You guys both hit it right on the button.

I give this idea my full support.

FFC /Playdead command + Time Limit + Weapon + Butterfly Knife = Win.

I give this idea my full support.

Now if only somebody who will script it gave it their full support. :P

If a model is needed, I could do that.

THAT IS PRETTY loving COOL!! if it isent done..........then....then i will KILL EVERYONES PANDA!!!! :panda: :panda: :panda: :panda:


THAT IS PRETTY loving COOL!! if it isent done..........then....then i will KILL EVERYONES PANDA!!!! :panda: :panda: :panda: :panda:

man dude, you're so hardcore. i totally wish i were you right now!

In the making. The script is already finished and works very well, Muffinmix is making me some epic models for the Invisibility Watches to be released.

In the making. The script is already finished and works very well, Muffinmix is making me some epic models for the Invisibility Watches to be released.

As opposed to the system you were using in your server, I think that if you have the watches in your inventory, right-clicking will cause them to trigger, so you don't have to switch to them. Of course, for the Dead Ringer, you'd just have it so right-clicking takes it out and switches to your previous weapon when you press it again.

Switching to "use" the watches seems to be the most understandable method as then it's used like every other item instead of a special slot. When I originally had it as a cloaking player type which went invisible via the jet trigger, some people kept asking me "how do you cloak" - it just appeared as the "No Jet Player" to them with them dying from players who appeared from nowhere.