package Bluepikmin
{
function Armor::onEnterLiquid(%this, %obj, %coverage, %type)
{
Parent::onEnterLiquid(%this, %obj, %coverage, %type);
if(%player.dataBlock $= "BluePikmin")
{
}
else
{
%obj.kill();
}
}
};
activatePackage(Bluepikmin);
Fixed, Im pretty sure