Poll

When this is done, release to the public?

No, it should only be for the people who helped make it
12 (4.7%)
No, people would abuse it like another City RP
19 (7.4%)
Yes, this looks fun to play and others should be able to enjoy it too.
119 (46.3%)
Yes, so then people can make custom add-ons, creatures, treasures and more for it.
91 (35.4%)
Release only the models and guis so people can enjoy it on your server and other servers that have it.
16 (6.2%)

Total Members Voted: 205

Author Topic: Brickmin  (Read 35758 times)

Well ya, I didnt do so if data block equals that, I said if the client varible is 1 then it doesnt kill

Well ya, I didnt do so if data block equals that, I said if the client varible is 1 then it doesnt kill
Sorry for being an idiot, this is the first script I tried making. I am understanding scripting a bit better now. So, how would I make the Playertype =1 or whatever? Is there something I could put in the Blue Pikmin playertype like
$Bluepikmin =1; or whatever? Then put in the scipt

if($Bluepikmin = 1)
{
stuffhere
}
?

If I messed up syntax, please let me know. I am new and am attempting to learn.

Sorry for being an idiot, this is the first script I tried making. I am understanding scripting a bit better now. So, how would I make the Playertype =1 or whatever? Is there something I could put in the Blue Pikmin playertype like
$Bluepikmin =1; or whatever? Then put in the scipt

if($Bluepikmin = 1)
{
stuffhere
}
?

If I messed up syntax, please let me know. I am new and am attempting to learn.


Code: [Select]
= is used for assigning a variable.
== is used for checking a variable.
>= is used for checking if a variable is higher to or equal to the comparing variable.
<= same as >= just with smaller.
$= check a string, meaning something with "" around it, "Cake", "255, 200, 200, 0".
! put this in front of any of the above to mean not. If(%client.getName() !$= "Kunit")

Code: [Select]
if($Bluepikmin >= 1)
{
//RapePeople
}

This code will check is $BluePickmin is bigger to or equal to 1, then it will rape them.

Code: [Select]
package Bluepikmin
{
    function Armor::onEnterLiquid(%this, %obj, %coverage, %type)
    {
        Parent::onEnterLiquid(%this, %obj, %coverage, %type);
        if(%player.dataBlock $= "BluePikmin")
        {
        }
        else
        {
             %obj.kill();
        }
    }
};
activatePackage(Bluepikmin);
Fixed, Im pretty sure

Instead of %player.dataBlock use %player.getDatablock().

Edit: Actually I'm not sure if that will work, I've never tried getting a players datablock.

Lol at everyone getting excited over this when it's never going to be completed. This will never be completed, ever. Ever.

I will reference this post when this thread gets locked and the author announces its failure or "permanent delay" ...
Hopefully you're wrong.


Hopefully you're wrong.


Just ignore him, he is just doing his job. He is supposed to show people the truth. But has that stopped me? No.

It hasn't stopped SurvivalRp, that's for sure.

Don't stop working on this until it's done. Or at least the first pack is done.

It hasn't stopped SurvivalRp, that's for sure.

Don't stop working on this until it's done. Or at least the first pack is done.
I almost got the Blue Pikmin water script done. The fire and electric is going to be harder, since I am going to use a flame spurt model and make it shoot fire every 5 seconds. I would need it to only take damage when the fire is spurting.

If we don't get the whole mod done, then I would just want at least the playertypes, enemy zombies, and other stuff to be done. :D

@ZSNO: I saw that they were very similiar, I'll find a new map to do. :P

AHAHAHHA

I made this by ripping that image into a heightmap =P
So this is an exact replica of the actual one!

AHAHAHHA
I made this by ripping that image into a heightmap =P
So this is an exact replica of the actual one!
Paint terrain if you would like. Also, put invis walls IN FRONT of the real walls so pikmin can still jump down but can't climb up. Like is the Pikmin game, you can't climb a cliff but you can hop off it. Also, put invis walls surrounding it so people can't glitch out of the map.

the walls are WAYYY steep enough so people cant get out lol
And Ill be textureing it, and putting models in it.

the walls are WAYYY steep enough so people cant get out lol
What about that wall hopping thing where you keep pushing space and you can hop up cliffs?

Hahah, come to my server to see it for yourself