Author Topic: RTB Development  (Read 383442 times)

The crash bug is looking like an obscure engine issue related to how the global accelerator map for gui controls manages it's function/method pointers so a fix may be a way off - I don't know how much time Badspot has to look into it.

In the meantime I'm going to try out a considerable hack which I suspect will bypass the issue. I'm reluctant to push something out as a beta which causes crashes consistently - so until I can confirm this crash is sorted (or atleast mitigated) there probably won't be a beta.

I'm just waiting for someone new to just look at this and call Ephi a hacker, so we can all hound on him/her like the moron that the person is. People are always waiting for someone to try to hack blockland and all that stuff.

Anyways, I'm glad to see more progress with this right now. I hope the solution is fixed asap.

I'm just waiting for someone new to just look at this and call Ephi a hacker, so we can all hound on him/her like the moron that the person is. People are always waiting for someone to try to hack blockland and all that stuff.

Anyways, I'm glad to see more progress with this right now. I hope the solution is fixed asap.

Killer, you're a moron. Do you understand what he means by hack? Do you realize RTB already contains a few little ones? It's just workarounds which are overdone and such out of necessity... Really, stop posting here. Every time you talk, it's some uncalled for statements to slip in a small "I hope RTB4 comes faster" type statement.

I'm just waiting for someone new to just look at this and call Ephi a hacker, so we can all hound on him/her like the moron that the person is. People are always waiting for someone to try to hack blockland and all that stuff.

Anyways, I'm glad to see more progress with this right now. I hope the solution is fixed asap.
Hacking doesn't always mean breaking into something you're not supposed to.

Killer, you're a moron.
Oh no someone doesn't understand programming jargon burn them at the stake.

Killer, you're a moron. Do you understand what he means by hack? Do you realize RTB already contains a few little ones? It's just workarounds which are overdone and such out of necessity... Really, stop posting here. Every time you talk, it's some uncalled for statements to slip in a small "I hope RTB4 comes faster" type statement.

I never said that. I am just pointing out the fact there are some people who are going to freak out about the hack. I never said hacks weren't supposed to be there. Personally I don't mind.

I never said that. I am just pointing out the fact there are some people who are going to freak out about the hack. I never said hacks weren't supposed to be there. Personally I don't mind.
No one has ever freaked out over the word 'hack' in any mod discussion or suggestion topic because they know what they mean about it.

No one has ever freaked out over the word 'hack' in any mod discussion or suggestion topic because they know what they mean about it.

But you never know with some of these people on BL.

But you never know with some of these people on BL.
Just stop with the witty comebacks.

You're just digging your grave deeper.

RTB v4 ALPHA 7 is available on the auto-updater in the next 10 minutes or so. Changes are as follows:

Code: [Select]
Client Changes:

 - Updated presence probing to also send out your own presence at the same time instead of sending two packets.
 - Added session object pointer to room session manifest objects. Fixed #68.
 - RTB_Overlay::push and RTB_Overlay::toggle now push control to top of stack. Fixed #73.
 - Added the ability to change your status (online/away/busy) by clicking the status next to your avatar. Fixed #70.
 - Added ' to xml decoding/encoding methods. Fixed #78.
 - If you're scrolled up in a chat you'll no longer get scrolled to the bottom if someone says something. Fixed #71.
 - Updated image icon path for missing file. Fixed #61.
 - Re-added the server information functionality.
 - Re-added the bolded checkbox profile and forced clientside add-ons to be excluded from group displays in the add-on list. Fixed #65.
 - Defines ::addFriend method for RoomSessionManifestUser class. Fixed #67.
 - Added player information window. Fixed #76.
 - Changed "Show server to friends" option to "Allow anyone to see my server" - Fixed #74.
 - Connection errors now present themselves in modal windows instead of an ugly loading page error.
 - forceReflow warnings/errors have now been silenced.
 - Modal windows no longer disappear when you re-open the overlay.

Server Changes:

 - Verbose error now sent with auth fail error packets.
 - Server version now sent as part of initial "welcome" notice packet.
 - Last online time is now stored when you disconnect from the server.
 - Server will automatically break up xml stanzas into valid xml spread across multiple lines when the stanza length threatens to overflow the torque tcp data buffer.

I'm curious why you're putting that here, but I also don't see why not. Either way, good luck with it, hope there's no major problems.

Didn't know XML was involved...

Didn't know XML was involved...

He said a few times he's using some sort of variation of it... I never actually paid attention to the details.

I've closed down add-on uploading on RTB for a bit to integrate the new scanning system. You'll now be told about any errors with your add-ons before you even submit the file which should take a lot of the work off Mod Reviewers. Should be working in a few hours.

Now that is interesting.
Hope it works out.

I've closed down add-on uploading on RTB for a bit to integrate the new scanning system. You'll now be told about any errors with your add-ons before you even submit the file which should take a lot of the work off Mod Reviewers. Should be working in a few hours.

This is done now. Already had one idiot just ignore the errors and submit it anyway.