Author Topic: RTB Development  (Read 381472 times)

Its pretty obvious that was supposed to be a question mark
It would be possible, it just hasn't been done yet.

Something terribly wrong happened.

Code: [Select]
getSubStr(...): error, starting position and desired length must be >= 0: ("<bo",1, -2)
BackTrace: ->RTBCC_Socket::onLine->XMLParser::bufferData

Some kind of infinite loop spammed this in my console and crashed the game.

It happened after starting a non-dedicated server, right after this:

Code: [Select]
*** LOADING MISSION: Add-Ons/Map_Skylands/skylands.mis
*** Stage 1 load
Mission Name: Skylands
Mission SaveName: Slate
Mission Description:
*** Stage 2 load
Executing Add-Ons/Map_Skylands/skylands.mis.
*** Mission loaded
Regenerating file manifest
Got 1050 items in manifest, 753 files hashed
Posting to master server
Posting to rtb server
Got connect request from IPX:00000000:000000000000:0
  net name = Chrono
Connection established
Connected successfully, killing other pending connections
AUTHCHECK: Chrono = LAN client -> internet server, auth with server ip

If it happens again can you get a trace of the loop and send it to me? A few people have been reporting it but I can't get a trace log out of any of them and can't replicate it myself.
« Last Edit: October 26, 2011, 11:59:46 PM by Ephialtes »

I'd have to be tracing it before it happens because it goes until my OS determines there's a problem with it.
That console.log took a good few minutes to open because it was about 300 MB in size.

Minor Request: My Mouse has Left/Right Click Scroll Wheel functionality to go page forward and back. Would it be possible for the Mod Manager to pick up on this?

Minor Request: My Mouse has Left/Right Click Scroll Wheel functionality to go page forward and back. Would it be possible for the Mod Manager to pick up on this?

My mouse also has additional buttons and I would second this.

If Torque can detect the hardware input then it should be fine. I don't have a mouse like that so it'll be hard for me to do.

It is detecting both left and right clicking of the scroll wheel as MOUSE4. I guess this is a No, then...

It is detecting both left and right clicking of the scroll wheel as MOUSE4. I guess this is a No, then...

Torque doesn't detect any buttons past mouse4, which is very frustrating at times.

Would it be possible for Badspot to edit the game so it could recognize MOUSE5, or would that be too trivial to be given thought?

Would it be possible for Badspot to edit the game so it could recognize MOUSE5, or would that be too trivial to be given thought?

I would think it is probably an engine problem but I am not positive. He may be able to edit the engine to do so, or maybe he just set it to only recognize until mouse4 in the first place.

An engine fix I submitted has just been put onto the launcher, so clicking anywhere within a window will now make that window the active window which is pretty awesome in terms of usability. Before, you had to click on the window itself and none of the child controls.

Well that is awesome, I actually hated having to click the top to bring windows up.

Anyway, about MOUSE5, I found this: http://www.garagegames.com/community/forums/viewthread/67775 The person keeps saying he didn't test MOUSE5, so that might not work. However, it should at least give an idea to what would have to be done to do so. It would be useful.

If Torque can detect the hardware input then it should be fine. I don't have a mouse like that so it'll be hard for me to do.
Do you think it will be compatible with touch mouses?



Website

NINJA EDIT: I found one in the closet.

this account may be accessed from outside the game using any Jabber/XMPP compatible chat client

Just FYI, you need to update the OP.
Because you are using some homebrew protocol at the moment, right?



What is "Pirate Scallywag Mode"? I've tried looking through scripts, and it seems that if it does anything at all, that's server-sided (seeing as preferences are synchronized with the server and there's no checking for that variable anywhere in the client).
« Last Edit: October 29, 2011, 04:59:10 AM by Port »

What is "Pirate Scallywag Mode"? I've tried looking through scripts, and it seems that if it does anything at all, that's server-sided (seeing as preferences are synchronized with the server and there's no checking for that variable anywhere in the client).
It's probably just some kind of joke that does nothing.