Author Topic: Mission Editor  (Read 119115 times)

hey look I'm posting in a board that should be unstickied
Why do you think it should be unstickied? It's still relevant.

Why do you think it should be unstickied? It's still relevant.
well someone should atleast make a version with map and terrain stuff taken out

well someone should atleast make a version with map and terrain stuff taken out

what harm does it make to just leave it in?

well someone should atleast make a version with map and terrain stuff taken out
I started to about a year ago. I even improved/added some thing. But then there was one thing I couldn't figure out how to fix, so I got lazy and gave up.

I started to about a year ago. I even improved/added some thing. But then there was one thing I couldn't figure out how to fix, so I got lazy and gave up.

Post what you have!

Post what you have!
http://www.mediafire.com/download/69dc71ch92619hg/Client_MissionEditor.zip

Some of the things I did:

General:
 - Fixed all console errors(accept the errors when opening the GUI editor).
 - Removed all things that no longer work due to the shadows and shaders update.

Mission Editor:
 - You can now create more things with the World Editor Creator.

GUI Editor:
 - Added a way to move something to no longer be something's child, after creation.
 - Added a way to move something to be something's child, after creation.
 - Added a button to delete a GUI element's children.
 - Added custom resolution.

I did some more things that are small or that I didn't think of.
« Last Edit: June 08, 2015, 12:25:10 PM by jes00 »

i got a question with mission editor
wtf is a guicanvas

http://luisantonrebollo.github.io/Torque-3D-Wiki-Test/Torque3D%20script%20reference/classGuiCanvas.html

There's a top-level GUICanvas named Canvas that is used to control the main screen: Canvas.setContent(PlayGui) - set the full-screen GUI to the FPS+HUD view, Canvas.pushDialog(MessageBoxOKDlg) - put an 'OK' box on screen, other method used to set its title/text.

It inherits from/"is a" GUIControl, which is why it's a thing you can add to GUIs. At a guess, this is to pass keyboard/mouse input to its contents (more GUIControls) in the same way. It might be usable for windows with complicated layers of subwindows.
« Last Edit: June 09, 2015, 03:27:54 PM by Space Guy »

Unfortunately, TGE only allows one canvas to be created at a time. Otherwise we could have dialog windows and things like that.