Author Topic: I want YOUR Zombie ideas  (Read 2904 times)

A zombie that hits you, but doesn't do any damage. And when it does it will make the  player "tumble" like with the skii crash effect. It would be great for splitting up groups.

How about a zombie that spitts a light green acid on you.
Like a Spitter from L4D2?

Screamer: It will emit a scream and bring the horde to the survivors. (this was supposed to be in L4D2, lol) It has very little health though.

Hell Portal: When spawned, it's a continuous source of zombies. (It spawns a zombie, then when that zombie dies, another zombie spawns from it and it keeps going until the portal itself is destroyed.)

Hell Portal: When spawned, it's a continuous source of zombies. (It spawns a zombie, then when that zombie dies, another zombie spawns from it and it keeps going until the portal itself is destroyed.)
This would be a nice boss=type thing. ASDF SO MANY ZOMBIES

Making one up:
a stealth zombie that stays invisible until you come within a zone. Then it appears and attacks.

Demon hound from COD national socialist zombies.

Making one up:
a stealth zombie that stays invisible until you come within a zone. Then it appears and attacks.

Demon hound from COD national socialist zombies.

Some kind of cloaking zombies would be lovey.

Hell Portal: When spawned, it's a continuous source of zombies. (It spawns a zombie, then when that zombie dies, another zombie spawns from it and it keeps going until the portal itself is destroyed.)
This.

Code: [Select]
onZombieDeath        -> Self -> respawnVehicle      [-]
onProjectileHit      -> Self -> incrementPrintCount [1]
onPrintCountOverFlow -> Self -> spawnExplosion      [Vehicle Final Explosion, 1.000]
onPrintCountOverFlow -> Self -> setVehicle          [NONE]
onMinigameReset      -> Self -> setPrintCount       [0]
onMinigameReset      -> Self -> setVehicle          [Zombie - Standard]
Instantly respawns zombies when they die until the spawn is shot ten times.

a zombie that heals other zombies

Code: [Select]
onZombieDeath        -> Self -> respawnVehicle      [-]
onProjectileHit      -> Self -> incrementPrintCount [1]
onPrintCountOverFlow -> Self -> spawnExplosion      [Vehicle Final Explosion, 1.000]
onPrintCountOverFlow -> Self -> setVehicle          [NONE]
onMinigameReset      -> Self -> setPrintCount       [0]
onMinigameReset      -> Self -> setVehicle          [Zombie - Standard]
Instantly respawns zombies when they die until the spawn is shot ten times.

Printcount works on non-print bricks? -_-

I've got a lot to learn.

i want a zombie that can actually fly a plane...

i want a zombie that can actually fly a plane...
Zombies don't have the dexterity to drive, all they can do is basically run, jump swim, and rip humans limb from limb.
Some kind of cloaking zombies would be lovey.
Yes but I can't see how that would solve any of the "issues" with the first post :c

Zombie Leach- Any damage it does to another player is added to itself. Like a vampire.

Zombie Bomb- Once a player is within range, it chases the player for 5 seconds before exploding.


Yes but I can't see how that would solve any of the "issues" with the first post :c

It'd solve the "not enough kickass" issue.