Author Topic: IT'S OFFICIAL TF2 UPDATE FOR DEMOMAN VS SOLDIER  (Read 62446 times)

I was on a server (map was 2fort) with a demo who had the shield and the sword, he had teamed up with a medic. The game ended when the whole red team left because it was impossible to kill these two off.

IMO; the demo shouldn't get the full effect of the medics medigun while wearing the combination of these two items and be totally immune to the ÜberCharge.

IMO; the demo shouldn't get the full effect of the medics medigun while wearing the combination of these two items and be totally immune to the ÜberCharge.
Or they should replace that stuff with something that doesn't break the game.

They need to nerf the targe and huntsman.


Quote from: TF2 Wiki
Random Headgear-
2 headgear, or 81 weapons = 27 Scrap Metal = 9 Reclaimed Metal = 3 Refined Metal 

Class Headgear -
 112 weapons = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 4 weapons 
So I need to use 81 items to make one random hat and 112 items to make a class hat? Meaning that I need refined/reclaimed metal just to get a hat? I'll stick to the drop system.

I've got 1 Refined metal :\

But 2 (Extra) of about 5 items, so odds are next drop I get I can use for more metal.

I have 2-- yes, count 'em-- 2 Gunboats.

I want the Pyro's Glove now due to the jigglebones.


Lucky :(
I have 0

Only soldier item I have is 2 Buff Banners

I was on a server (map was 2fort) with a demo who had the shield and the sword, he had teamed up with a medic. The game ended when the whole red team left because it was impossible to kill these two off.

IMO; the demo shouldn't get the full effect of the medics medigun while wearing the combination of these two items and be totally immune to the ÜberCharge.
Or they should replace that stuff with something that doesn't break the game.
They need to nerf the targe and huntsman.

K guys, lets try to remember that this replaces the sticky launcher. While I will admit targe and eyelander demomen are annoying, it's not the end-all be-all replacement for normal demoman play.

Solutions:
Play scout, heavy, sniper or engineer.
-I know you all love your soldier play and would never re-equip the shotgun for the world, but for the love of god if he's resistant to everything except bullets, USE BULLETS.

Fight fire with fire
-If he's eyelanding you, use your melee. If he's using grenades, get a decent airblaster.

Medics.
-If he has a medic, maybe your team needs medics.


A more basic tip:
If a medic is healing your opponent, kill the medic first. This may seem silly (if you don't know what the word "heal" means) but it's what you have to do.

Also, maybe you don't want to get so close to the guy with the big sword. Maybe you want to get somewhere where he can't charge you so easy. Maybe you want to strike while his charge is cooling down. Maybe you want to learn2airblast.


But it all comes down to this:

(map was 2fort)
Which basically is just a big glaring "what the forget do you think you're doing".


On a side note: breaking the game is strong terminology, and I don't think Yuki has enough sense to be using it it's late enough into the update to be saying that.

I alt tabbed earlier and a demoman was invisible.

Which basically is just a big glaring "what the forget do you think you're doing".

Valve still needs to fix the bug where 2fort is selectable as a map.


I WANT MORE loving ITEMS GAH
D:

I want my Huntsman and Jarate back. I crafted them on accident :C


And on another note : Soldiers suck, Demoman deserved Gunboats.